Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Codex 8: Factions
CrackedGear  [desarrollador] 17 OCT 2018 a las 12:20
Tau
Markerlights: Several Tau units (Strike Teams, Pathfinders, XV25 Stealth, Sniper Teams) have the markerlight ability. This allows them to illuminate enemy targets for a brief period, making them easier to hit. Pathfinders have this ability on a much shorter cooldown.


Tau Line Units:

Strike Team (dark reapers): Infantry with long range pulse rifles, plasma grenades, and markerlights.

Kroot Hounds (bloodletters): Melee units with sharp teeth.

Pathfinder Team (dire avengers): Armed with pulse carbines, that can be upgraded to armor piercing ion rifles. Also plasma grenades and rapid cooldown markerlights.

Sniper Team (rangers and autarch): Firesight Marksman spotter provides markerlights and improved accuracy for group of sniper drones.

XV25 Stealth Battlesuits (howling banshees): Stealth squad with burst cannons and markerlights. One squad member capable of fusion blaster upgrade.

XV8 Crisis Battlesuits (warp spiders): Tough infantry with burst cannons. Squad can be upgraded to cyclic ion rifles.

Vespid Stingwings (shadow spectres): Flying infantry with neutron blasters.

TX4 Piranha (vyper): High speed skimmer with burst cannon and dual pulse carbines.

TY7 Devilfish (falcon): Skimmer transport that can reinforce. Burst cannon and dual pulse carbines.

TX7 Hammerhead (fire prism): Skimmer tank with anti-vehicle railgun, and dual pulse carbines.

Tau Elite Units:

Tau Commander (ronahn): Armed with a burst cannon and missile pod.

Ethereal (farseer): Provides damage reduction to nearby allies while boosting damage output.

XV88 Broadside (wraithknight): Large unit with heavy rail rifle and dual smart missile systems.

XV95 Ghostkeel (wraithknight): Armed with powerful fusion collider and dual burst cannons.

XV104 Riptide (wraithknight): Large durable unit with heavy burst cannon and dual smart missile systems. Nova reactor allows for increased damage at the cost of health.
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Mostrando 1-12 de 12 comentarios
Lunatic_NEo 28 OCT 2018 a las 14:57 
Cant build the XV95, does anyone know why?
CrackedGear  [desarrollador] 28 OCT 2018 a las 20:17 
Will look into this.
CrackedGear  [desarrollador] 29 OCT 2018 a las 14:12 
Not sure what was going wrong, but Ghostkeel works now.
Lunatic_NEo 29 OCT 2018 a las 15:58 
Yeah works now, thx! Tbh you should use different Walkers for the XV88, XV95 and XV104. Dunno if thats possible.
Lunatic_NEo 29 OCT 2018 a las 16:00 
And the Kroot Hounds... are useless. They die way to fast, sure they are cheap but they die faster then i can rebuild them. Its also a bit unpractical that the Hounds are so much faster then the Etheral, so he cant protect em.
CrackedGear  [desarrollador] 29 OCT 2018 a las 17:28 
Unfortunately they need to have ranged weapons on the model in order to use them. I suppose I could make one an imperial knight. As for the kroot hounds, I use them as melee counters to things like noise marines. But I'll have a look at them.
Lunatic_NEo 9 NOV 2018 a las 12:59 
Are you sure Vespid Stingwings do dmg vs vehicles? They seem horrible underwhelming... I mean you need to be T2, need to Build the Building which is all together ~350 Power and then the Stingwings arent destroying some early vehicles left and right?
CrackedGear  [desarrollador] 9 NOV 2018 a las 18:53 
Just checked, they do normal damage. Do I say somewhere that they're supposed to be anti vehicle?
Lunatic_NEo 11 NOV 2018 a las 2:27 
Werent they anti vehicle in DOW 1? Whats the anti vehicle unit for Tau if these guys arent?
CrackedGear  [desarrollador] 11 NOV 2018 a las 20:05 
Upgraded pathfinders and upgraded xv8s are anti-vehicle.
The Guiding Light 28 JUN 2019 a las 15:48 
any updates on this?
Tauso 1 DIC 2024 a las 2:27 
This change textures in game or it's just descriptions?
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Mostrando 1-12 de 12 comentarios
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