Space Engineers

Space Engineers

Modular Encounters Systems
Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox
I keep running into a recoverable-stall, GPU usage drops to 0%, game keeps processing. After a while, it'll be playable for about 5-10 minutes then come back again.

It looks like it's doing this whilst trying to auto-save. I've checked the logs and came across this:

2020-07-09 18:59:03.103 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:03.103 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:03.670 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:03.670 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:04.237 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:04.237 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:10.546 - Thread: 1 -> GUI Stats: Update 0.212470888888889, Draw 0.463841111111111 2020-07-09 18:59:11.236 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:17.405 - Thread: 1 -> GC Memory: 3825.467 / 3825.467 MB 2020-07-09 18:59:21.236 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:23.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 18:59:23.068 - Thread: 1 -> STATISTICS,2232.5166667,0,0,0,0,0,0,31.25681,63.85041,1,0,3829.952,16596.84,71967,-71967,77,34.86766,92.94747,0.3831907,19088,12.64326,0,16.67306,4.408409,11.75159,100,11771276363,3829.952 2020-07-09 18:59:23.068 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 18:59:23.068 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,170,356,626,0,11225,8467,0,0,216,8824,0,6655,31,0,77,31,0,51,0,3,1529,775,0,0,50,0 2020-07-09 18:59:28.387 - Thread: 1 -> Could not find any sound for 'GreetingSoundId-A' 2020-07-09 18:59:31.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:40.540 - Thread: 1 -> GUI Stats: Update 0.212176333333333, Draw 0.417885666666667 2020-07-09 18:59:47.407 - Thread: 1 -> GC Memory: 3838.948 / 3838.948 MB 2020-07-09 18:59:55.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:05.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:10.540 - Thread: 1 -> GUI Stats: Update 0.195407666666667, Draw 0.3846185 2020-07-09 19:00:15.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:17.422 - Thread: 1 -> GC Memory: 2764.952 / 2764.952 MB 2020-07-09 19:00:23.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:00:23.085 - Thread: 1 -> STATISTICS,2292.5333334,0,0,0,0,0,0,39.95028,105.0729,1,0,2769.01,16267.95,71967,-71967,76,35.22585,93.71665,0.318943,19424,13.05765,0,16.67306,4.599669,12.23719,100,11845585673,2769.01 2020-07-09 19:00:23.085 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:00:23.085 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,357,626,0,11296,8532,0,0,247,8890,0,6655,63,0,82,31,0,53,0,5,1529,775,0,0,50,0 2020-07-09 19:00:39.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:40.540 - Thread: 1 -> GUI Stats: Update 0.204877722222222, Draw 0.360844222222222 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-09 19:00:43.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-09 19:00:47.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:47.439 - Thread: 1 -> GC Memory: 2770.082 / 2770.082 MB 2020-07-09 19:00:55.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:10.541 - Thread: 1 -> GUI Stats: Update 0.224966, Draw 0.358316944444444 2020-07-09 19:01:14.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:01:14.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:01:17.439 - Thread: 1 -> GC Memory: 2773.637 / 2773.637 MB 2020-07-09 19:01:23.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:01:23.101 - Thread: 1 -> STATISTICS,2352.55,0,0,0,0,0,0,27.97464,123.1774,1,0,2776.098,16224.05,71967,-71967,76,51.55459,87.25459,0.270448,19431,10.27307,0,16.67306,5.296238,8.963724,100,11812973577,2776.098 2020-07-09 19:01:23.101 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:01:23.101 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,357,626,0,11265,8501,0,0,216,8859,0,6655,63,0,82,31,0,53,0,5,1529,775,0,0,50,0 2020-07-09 19:01:23.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:29.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:39.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:40.541 - Thread: 1 -> GUI Stats: Update 0.216826333333333, Draw 0.372780333333334 2020-07-09 19:01:45.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:01:45.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:01:47.456 - Thread: 1 -> GC Memory: 2785.474 / 2785.474 MB 2020-07-09 19:01:49.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:02:00.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:02:00.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:02:10.541 - Thread: 1 -> GUI Stats: Update 0.215192611111112, Draw 0.358071611111112 2020-07-09 19:02:17.473 - Thread: 1 -> GC Memory: 2784.685 / 2784.685 MB 2020-07-09 19:02:23.118 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:02:23.118 - Thread: 1 -> STATISTICS,2412.5666667,0,0,0,0,0,0,31.01753,108.7066,1,0,2780.756,16232.02,71968,-71968,76,48.64684,91.41074,0.2902343,19420,12.64664,0,16.67306,6.152193,11.56039,100,11802438513,2780.756 2020-07-09 19:02:23.118 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:02:23.118 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,354,626,0,11255,8501,0,0,216,8856,0,6655,63,0,75,31,0,50,0,5,1529,775,0,0,50,0 2020-07-09 19:02:40.540 - Thread: 1 -> GUI Stats: Update 0.211293388888888, Draw 0.383863388888889 2020-07-09 19:02:47.489 - Thread: 1 -> GC Memory: 2789.983 / 2789.983 MB 2020-07-09 19:02:50.539 - Thread: 1 -> Autosave initiated 2020-07-09 19:02:50.539 - Thread: 1 -> Character state: True 2020-07-09 19:02:50.539 - Thread: 1 -> IsServer: True 2020-07-09 19:02:50.539 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-09 19:02:50.539 - Thread: 1 -> Autosave 2020-07-09 19:02:50.539 - Thread: 1 -> Saving world - START 2020-07-09 19:02:50.539 - Thread: 1 -> Making world state snapshot. 2020-07-09 19:02:50.539 - Thread: 1 -> Before snapshot.: GC Memory: 2,787 B 2020-07-09 19:02:50.620 - Thread: 1 -> After snapshot.: GC Memory: 2,801 B 2020-07-09 19:02:50.621 - Thread: 1 -> Directory cleanup: GC Memory: 2,801 B 2020-07-09 19:02:50.622 - Thread: 1 -> Saving world - END 2020-07-09 19:02:50.622 - Thread: 11 -> Session snapshot save - START 2020-07-09 19:02:50.622 - Thread: 11 -> Checking file access for files in target dir.

Has anyone run into this issue before?
Sidst redigeret af aR_HellSoldier; 9. juli 2020 kl. 2:11
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Meridius_IX / Lucas  [udvikler] 9. juli 2020 kl. 6:36 
I can see what's causing that, I'll get it fixed up later today.
aR_HellSoldier 10. juli 2020 kl. 1:10 
Thanks, it's basically making the game unplayable with the mod enabled heh.
Meridius_IX / Lucas  [udvikler] 10. juli 2020 kl. 6:36 
Got busy yesterday and couldn't get the fix out. It's out now though. Let me know if you run into any further issue with it.
aR_HellSoldier 4. aug. 2020 kl. 7:24 
Extremely late on my response but thanks!

Been playing for a month now without issues, so good work I guess =)
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