Space Engineers

Space Engineers

Modular Encounters Systems
Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox
I keep running into a recoverable-stall, GPU usage drops to 0%, game keeps processing. After a while, it'll be playable for about 5-10 minutes then come back again.

It looks like it's doing this whilst trying to auto-save. I've checked the logs and came across this:

2020-07-09 18:59:03.103 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:03.103 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:03.670 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:03.670 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:04.237 - Thread: 1 -> Modular Encounters Spawner: Error Saving KnownPlayerLocations Data to Sandbox 2020-07-09 18:59:04.237 - Thread: 1 -> Modular Encounters Spawner: System.InvalidOperationException: No serializer defined for type: VRageMath.BoundingSphereD at ProtoBuf.Meta.ValueMember.BuildSerializer() at ProtoBuf.Meta.MetaType.BuildSerializer() at ProtoBuf.Meta.MetaType.get_Serializer() at ProtoBuf.Meta.RuntimeTypeModel.Serialize(ProtoWriter dest, State& state, Int32 key, Object value) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.TrySerializeAuxiliaryType(ProtoWriter writer, State& state, Type type, DataFormat format, Int32 tag, Object value, Boolean isInsideList, Object parentList) at ProtoBuf.Meta.TypeModel.SerializeCore(ProtoWriter writer, State& state, Object value) at ProtoBuf.Meta.TypeModel.Serialize(Stream dest, Object value, SerializationContext context) at ProtoBuf.Serializer.Serialize[T](Stream destination, T instance) at Sandbox.ModAPI.MyAPIUtilities.VRage.Game.ModAPI.IMyUtilities.SerializeToBinary[T](T obj) at ModularEncountersSpawner.KnownPlayerLocationManager.SaveLocations() 2020-07-09 18:59:10.546 - Thread: 1 -> GUI Stats: Update 0.212470888888889, Draw 0.463841111111111 2020-07-09 18:59:11.236 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:17.405 - Thread: 1 -> GC Memory: 3825.467 / 3825.467 MB 2020-07-09 18:59:21.236 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:23.068 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 18:59:23.068 - Thread: 1 -> STATISTICS,2232.5166667,0,0,0,0,0,0,31.25681,63.85041,1,0,3829.952,16596.84,71967,-71967,77,34.86766,92.94747,0.3831907,19088,12.64326,0,16.67306,4.408409,11.75159,100,11771276363,3829.952 2020-07-09 18:59:23.068 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 18:59:23.068 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,170,356,626,0,11225,8467,0,0,216,8824,0,6655,31,0,77,31,0,51,0,3,1529,775,0,0,50,0 2020-07-09 18:59:28.387 - Thread: 1 -> Could not find any sound for 'GreetingSoundId-A' 2020-07-09 18:59:31.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 18:59:40.540 - Thread: 1 -> GUI Stats: Update 0.212176333333333, Draw 0.417885666666667 2020-07-09 18:59:47.407 - Thread: 1 -> GC Memory: 3838.948 / 3838.948 MB 2020-07-09 18:59:55.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:05.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:10.540 - Thread: 1 -> GUI Stats: Update 0.195407666666667, Draw 0.3846185 2020-07-09 19:00:15.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:17.422 - Thread: 1 -> GC Memory: 2764.952 / 2764.952 MB 2020-07-09 19:00:23.085 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:00:23.085 - Thread: 1 -> STATISTICS,2292.5333334,0,0,0,0,0,0,39.95028,105.0729,1,0,2769.01,16267.95,71967,-71967,76,35.22585,93.71665,0.318943,19424,13.05765,0,16.67306,4.599669,12.23719,100,11845585673,2769.01 2020-07-09 19:00:23.085 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:00:23.085 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,357,626,0,11296,8532,0,0,247,8890,0,6655,63,0,82,31,0,53,0,5,1529,775,0,0,50,0 2020-07-09 19:00:39.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:40.540 - Thread: 1 -> GUI Stats: Update 0.204877722222222, Draw 0.360844222222222 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-09 19:00:43.151 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-07-09 19:00:43.189 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-07-09 19:00:47.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:00:47.439 - Thread: 1 -> GC Memory: 2770.082 / 2770.082 MB 2020-07-09 19:00:55.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:10.541 - Thread: 1 -> GUI Stats: Update 0.224966, Draw 0.358316944444444 2020-07-09 19:01:14.251 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:01:14.252 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:01:17.439 - Thread: 1 -> GC Memory: 2773.637 / 2773.637 MB 2020-07-09 19:01:23.101 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:01:23.101 - Thread: 1 -> STATISTICS,2352.55,0,0,0,0,0,0,27.97464,123.1774,1,0,2776.098,16224.05,71967,-71967,76,51.55459,87.25459,0.270448,19431,10.27307,0,16.67306,5.296238,8.963724,100,11812973577,2776.098 2020-07-09 19:01:23.101 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:01:23.101 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,357,626,0,11265,8501,0,0,216,8859,0,6655,63,0,82,31,0,53,0,5,1529,775,0,0,50,0 2020-07-09 19:01:23.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:29.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:39.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:01:40.541 - Thread: 1 -> GUI Stats: Update 0.216826333333333, Draw 0.372780333333334 2020-07-09 19:01:45.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:01:45.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:01:47.456 - Thread: 1 -> GC Memory: 2785.474 / 2785.474 MB 2020-07-09 19:01:49.253 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave 2020-07-09 19:02:00.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-07-09 19:02:00.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-07-09 19:02:10.541 - Thread: 1 -> GUI Stats: Update 0.215192611111112, Draw 0.358071611111112 2020-07-09 19:02:17.473 - Thread: 1 -> GC Memory: 2784.685 / 2784.685 MB 2020-07-09 19:02:23.118 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-07-09 19:02:23.118 - Thread: 1 -> STATISTICS,2412.5666667,0,0,0,0,0,0,31.01753,108.7066,1,0,2780.756,16232.02,71968,-71968,76,48.64684,91.41074,0.2902343,19420,12.64664,0,16.67306,6.152193,11.56039,100,11802438513,2780.756 2020-07-09 19:02:23.118 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-07-09 19:02:23.118 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,921,44,169,354,626,0,11255,8501,0,0,216,8856,0,6655,63,0,75,31,0,50,0,5,1529,775,0,0,50,0 2020-07-09 19:02:40.540 - Thread: 1 -> GUI Stats: Update 0.211293388888888, Draw 0.383863388888889 2020-07-09 19:02:47.489 - Thread: 1 -> GC Memory: 2789.983 / 2789.983 MB 2020-07-09 19:02:50.539 - Thread: 1 -> Autosave initiated 2020-07-09 19:02:50.539 - Thread: 1 -> Character state: True 2020-07-09 19:02:50.539 - Thread: 1 -> IsServer: True 2020-07-09 19:02:50.539 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-07-09 19:02:50.539 - Thread: 1 -> Autosave 2020-07-09 19:02:50.539 - Thread: 1 -> Saving world - START 2020-07-09 19:02:50.539 - Thread: 1 -> Making world state snapshot. 2020-07-09 19:02:50.539 - Thread: 1 -> Before snapshot.: GC Memory: 2,787 B 2020-07-09 19:02:50.620 - Thread: 1 -> After snapshot.: GC Memory: 2,801 B 2020-07-09 19:02:50.621 - Thread: 1 -> Directory cleanup: GC Memory: 2,801 B 2020-07-09 19:02:50.622 - Thread: 1 -> Saving world - END 2020-07-09 19:02:50.622 - Thread: 11 -> Session snapshot save - START 2020-07-09 19:02:50.622 - Thread: 11 -> Checking file access for files in target dir.

Has anyone run into this issue before?
Editat ultima dată de aR_HellSoldier; 9 iul. 2020 la 2:11
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Se afișează 1-4 din 4 comentarii
Meridius_IX / Lucas  [dezvoltator] 9 iul. 2020 la 6:36 
I can see what's causing that, I'll get it fixed up later today.
Thanks, it's basically making the game unplayable with the mod enabled heh.
Meridius_IX / Lucas  [dezvoltator] 10 iul. 2020 la 6:36 
Got busy yesterday and couldn't get the fix out. It's out now though. Let me know if you run into any further issue with it.
Extremely late on my response but thanks!

Been playing for a month now without issues, so good work I guess =)
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Se afișează 1-4 din 4 comentarii
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