Divinity: Original Sin 2

Divinity: Original Sin 2

Void Knight [Definitive Edition]
 This topic has been pinned, so it's probably important
Zrexin  [developer] 5 Oct, 2018 @ 9:23am
Balance Feedback
I've been trying to keep this mod as balanced as I can, but since I have limited time to test it's very hard for me to see which skills need to be adjusted.

Please keep in mind I don't want to make this class OP, if you feel like something is too weak/too strong please explain in detail what makes you think that and what change I could make in your opinion.

I will take into consideration all the feedback, some I might not agree with and that's fine.
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Showing 1-4 of 4 comments
Dusk 5 Oct, 2018 @ 12:10pm 
I think that the Void Dragon form should make you immune to knockdown. It just isn't fun to pop your 'strongest' ability (and i use that tentatively only because i know that some people think VD isn't as strong as just being a big damage dealer in human form) just to have some boar battering ram you each turn until you're reverted without ever having gotten to do anything. Just my take on it.
Druidical Aeon 7 Oct, 2018 @ 9:49pm 
Personally I love the way the mod is balanced. I think it'd be a good idea to do something similar to what the classic version did, have multiple versions/tweaks. Like have a nerfed version for more challenge, a no source mod for the dragon, a buffed version, etc. That way you can please everyone.
Sîn 2 Jun, 2019 @ 3:15am 
It amuses me that people find this balanced at all.
At level 1 this class is killing guards and other players in 2 turns.
The damage from the minus 30% Peircing resist is insane on a level.

Minus 30% anything is madness on a level 1.

I think you should compare all abilities, at all levels, to similar abilities of similar levels across all levels and re-evaluate if this is balanced or not.

To me this feels like a cheat mod.
Alpharius 21 Jul, 2021 @ 4:03pm 
Please increase daggers damage
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Showing 1-4 of 4 comments
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