RimWorld

RimWorld

Covenant Of Hir
 This topic has been pinned, so it's probably important
kuba_mar  [developer] 11 Jan, 2019 @ 9:02am
Bug reports
Post bug reports below, before you post them make sure those bugs are caused by this mod and not something else.
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Showing 1-5 of 5 comments
Demonlord09 20 Aug, 2019 @ 9:51pm 
Error drawing WorldLayer: System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0
at Verse.ModContentHolder`1[UnityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0
at Verse.ContentFinder`1[UnityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, Color color, Int32 renderQueue) [0x00000] in <filename unknown>:0
at RimWorld.Planet.Settlement.get_Material () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldLayer_WorldObjects+<Regenerate>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0
at Verse.GenCollection.ExecuteEnumerable (IEnumerable enumerable) [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldLayer.RegenerateNow () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldLayer.Render () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldRenderer.DrawWorldLayers () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
RimWorld.Planet.WorldRenderer:DrawWorldLayers()
RimWorld.Planet.World:WorldUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update_Patch1(Object)
Demonlord09 20 Aug, 2019 @ 9:51pm 
Root level exception in OnGUI(): System.ArgumentNullException: Argument cannot be null.
Parameter name: key
at System.Collections.Generic.Dictionary`2[System.String,UnityEngine.Texture2D].TryGetValue (System.String key, UnityEngine.Texture2D& value) [0x00000] in <filename unknown>:0
at Verse.ModContentHolder`1[UnityEngine.Texture2D].Get (System.String path) [0x00000] in <filename unknown>:0
at Verse.ContentFinder`1[UnityEngine.Texture2D].Get (System.String itemPath, Boolean reportFailure) [0x00000] in <filename unknown>:0
at Verse.MaterialPool.MatFrom (System.String texPath, UnityEngine.Shader shader, Color color, Int32 renderQueue) [0x00000] in <filename unknown>:0
at RimWorld.Planet.Settlement.get_Material () [0x00000] in <filename unknown>:0
at RimWorld.Planet.WorldObject.get_ExpandingIconColor () [0x00000] in <filename unknown>:0
at RimWorld.Planet.ExpandableWorldObjectsUtility.ExpandableWorldObjectsOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.WorldInterface.WorldInterfaceOnGUI () [0x00000] in <filename unknown>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00000] in <filename unknown>:0
at Verse.Root.OnGUI () [0x00000] in <filename unknown>:0
Verse.Log:Error(String, Boolean)
Verse.Root:OnGUI()
Demonlord09 20 Aug, 2019 @ 9:53pm 
Tested with and without your mod. With your mod activated, the map marker for the colony doesn't show up and it throws an error on the world map.
Without it markers show up fine. Might just be that I'm using the Covenant of Hir scenario start, but it's still a glitch. https://gist.github.com/62b07da3e894d90baf87a929c6adfbe1<-- Output_log.
Last edited by Demonlord09; 20 Aug, 2019 @ 9:54pm
kuba_mar  [developer] 21 Aug, 2019 @ 4:57am 
Ok... after a hour of looking i found out that i have missed a letter in one place and this didnt meant that player faction wasnt getting a color or an icon, which somehow destroys the entire map i guess?
Demonlord09 21 Aug, 2019 @ 10:02am 
Doesn't destroy the map, just makes the UI freak out. Coding is a pain sometimes isn't it?
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