Call to Arms

Call to Arms

Call to Arms - Extended (Updated Aug23)
YuppyVA  [developer] 25 Mar, 2019 @ 2:44pm
Project YFI - Report bugs here!
Hi All,

As some of you may have noticed recently, this mod is finally getting some TLC from myself, so you'll no doubt experience some bugs along with new updates, I will try my best to fix these, especially along with your help!

Before posting about a bug:
1. Ensure you're on the same version mentioned in the description (or) latest changenote.
2. Kindly replicate the issue without any other mods enabled before posting.
3. Ensure you have not modified any game content (Call to arms/resource folder for example)

When posting about a bug please provide / answer the following in order:
1. Your game version number (shown at the top left of the menu in CtA)
2. What were you doing when you encountered the bug?
3. A screenshot (or) text of the error (or) behaviour experienced (The more info the better!)
Videos of the bugs are also welcome.

Check here for a list of all currently known bugs:
https://docs.google.com/spreadsheets/d/1dDda4Nnc4wMX5vf9PZDLJ0qfaMxE-IHRIhVCOY8-hIk/edit?usp=sharing

Thank you all for your interest in Project YFI, the more bugs you find, the more we can hopefully squash!

At ease, soldiers.
Last edited by YuppyVA; 28 Mar, 2019 @ 7:56am
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Showing 1-15 of 16 comments
Laser 1 May, 2019 @ 3:06pm 
my game crashes with this mod randomly with this error message


Program will be terminated.
APP_ERROR: Unknown terrain effect : bridge_steel
(eInteractionTerrain:cpp:90)

RIP=7fffbc71a388 [quant]
RAX=1412103d0 RBX=0bad0001
RCX=000dee50 RDX=6500000000
RSI=0000005a RDI=0ebe6480
RSP=07ebf2c0 RBP=0000005a
> > > > > eQuantExecutor:execute
> > > > quantThread:onExecute:nq
> > > quantThread:quant
> > scene:quant
>scene:quant:bullets

CALL TO ARMS Editor - v1.018.1 - editor x64
2018. 12.07 14:41 - x64 - d4777f29d - 0x013AAA1B

started long ago
YuppyVA  [developer] 1 May, 2019 @ 5:14pm 
@Laserdragon240

This is fixed with new update, will try to push it within next couple days, apologies for this one as I know its a big game-killer
Zombie 8 Sep, 2019 @ 6:35pm 
Hello, sorry to bug you and i am not too familiar completely on mods. But i am experiencing the same thing as Laserdragon above. When i checked the recent update on the mod that you have posted, it seems it is 1.018 min and max 1.022 for the update, and when i try opening it, it says something is wrong with it. i may just be goofing it but if you don't mind assisting me on this. Thank you for any help you can provide.
YuppyVA  [developer] 8 Sep, 2019 @ 7:00pm 
@mabnavy556

Strange, to my knowledge this error was to do with previous WW2 content which has since been removed, are you using the latest version available?

The mod.info file should yield:
{Mod
{Name "Project YFI"}
{Desc "Yuppys Favourite Items by YuppyPlays"}
{MinGameVersion "1.018.5"}
{MaxGameVersion "1.022.5"}
}

I'm using it on the beta which currently is 1.022.0

Can you also confirm you have no mods custom-installed to the Resources folder & that you are not using any other mods simultaneously? - I will double check to see if it is possible any of the files in the mod could be causing this, but I am 95% certain it was removed successfully.
Zombie 9 Sep, 2019 @ 6:05pm 
Exception

Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x000004e0

RIP=140a2de3e [reder_scene]
RAX=00000000 RBX=0824eff0
RCX=141414e20 RDX=00000000
RSI=00000000 RDI=0824f130
RSP=0824efa0 RBP=0824f018
>>>>render.scr
>>>render.gui
>>gui:lib:spawn(heavy_shield_basis def)
>gui:lib:sel

CALL TO ARMS - v1.022.0 - standard x64
2019.08.14 16:16 - x64 - 845fa74682 - 0x01504449
Zombie 9 Sep, 2019 @ 6:07pm 
Sorry i guess it was different. It looked similar to it, and i tried to trouble shoot it myself for a bit but i guess i changed the Min to 1.022 thinking that is what i had to do. lol sorry about that part, that was me being dumb. but that is what the error is and i am not sure what it means? Thank you for getting back to me, I bought this game a few days ago because of the mods it had only and when i seen yours i was like well heck i know i'd love this game already.
Zombie 9 Sep, 2019 @ 6:08pm 
Sorry i didn't see your post at first, you message really fast. Faster than i thought it would be. Thank you again for your quick response.
Zombie 9 Sep, 2019 @ 6:11pm 
And yes i have only subscribed to yours and one other mod, no other mods have been put on there. i have also uninstalled - reinstalled and tried to see if there was any videos to assist or other troubleshoots you have had maybe.
YuppyVA  [developer] 10 Sep, 2019 @ 12:18pm 
@mabnavy556

Hi there, looking into the error you posted I am confused as to why the shield basis.def is causing crashes, If you'd like you can add me on Steam and we can look into it further, from testing I can confirm the mod should not give you this error with the currently uploaded version.

I would highly recommend deleting ALL the files in the mod and letting Steam re-download it from the workshop, I will be posting an update within the next 5 minutes so you can delete, let it re-download this update fresh and then see if the error occurs~
Zombie 10 Sep, 2019 @ 3:27pm 
Didn't work sadly, and sent you the add on Steam. Thank you for helping and your time. I deleted all files, re-downloaded and the same thing happened for some reason.
ChickenJorge 11 Sep, 2019 @ 4:13am 
>>>>>>>>>>> gui.cmd.exec_all
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.sdp.procq(CONFIRM)
>>>>>>> gui.mmd.onModApply
>>>>>> mmd.apply
>>>>> mod.s_apply
>>>> file "/set/interaction_entity/entity.set"
>>> file "mw2_tank.inc"
>> file "tank/tank_armoredcar.inc"
> file "define 'damage_process_pierce'"

4: ("gun_hit"« rand(%pierce_gun))
5: ("track_hit" max_rand(%pierce_front_back_track) min_rand(%pierce_left_right_track))
6: {if volume "body"
7: {burn fx "smoke_dead_tank3" fake}
8:


CALL TO ARMS Editor - v1.022.0 - editor x64
2019.08.14 16:09 - x64 - 845a74682 - 0x0145776A
YuppyVA  [developer] 11 Sep, 2019 @ 6:37am 
@KILROY

Can you confirm you are NOT running any other mods? - as nothing in the mod specifically contains anything that is causing your crash, It did have back with the WW2 content but this has since been removed, you could try removing the mod entirely (deleting it) then re-downloading for a fresh version~
Head Prefect Hina 20 May, 2020 @ 2:42pm 
Strange humanskin behavior of enemy units floating instead of walking across the map holding RPG. Killed gunners of vehicles(abram tank in my case) creates strange infantry duplication(humanskin) on the battle field. This caused me to hide exposed tank manning exposed machine guns to avoid strange (dead) tank crew duplication alongside the tank.

Also dead soldiers unkillable skins remains on the battlefield. Enemy AI isn't holding gun as they are dead but the humanskin remains standing.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103427988

CALL TO ARMS - v1.210.0 - standard x64
YuppyVA  [developer] 20 May, 2020 @ 5:59pm 
Thank you for the report Kennedy!

I'll have a look at some point regarding these issues, I was unaware of most of these except for the weird dead soldiers which can still attack but not reload and show as alive but seem downed and dead, very peculiar issue.

I'll post here if I find anything when I next look into it, thanks again!
jetjedi24 25 Nov, 2021 @ 8:05pm 
so an issue I found was when useing the reworked factions mod the Russians only can get to a max a vet 5
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