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Program will be terminated.
APP_ERROR: Unknown terrain effect : bridge_steel
(eInteractionTerrain:cpp:90)
RIP=7fffbc71a388 [quant]
RAX=1412103d0 RBX=0bad0001
RCX=000dee50 RDX=6500000000
RSI=0000005a RDI=0ebe6480
RSP=07ebf2c0 RBP=0000005a
> > > > > eQuantExecutor:execute
> > > > quantThread:onExecute:nq
> > > quantThread:quant
> > scene:quant
>scene:quant:bullets
CALL TO ARMS Editor - v1.018.1 - editor x64
2018. 12.07 14:41 - x64 - d4777f29d - 0x013AAA1B
started long ago
This is fixed with new update, will try to push it within next couple days, apologies for this one as I know its a big game-killer
Strange, to my knowledge this error was to do with previous WW2 content which has since been removed, are you using the latest version available?
The mod.info file should yield:
{Mod
{Name "Project YFI"}
{Desc "Yuppys Favourite Items by YuppyPlays"}
{MinGameVersion "1.018.5"}
{MaxGameVersion "1.022.5"}
}
I'm using it on the beta which currently is 1.022.0
Can you also confirm you have no mods custom-installed to the Resources folder & that you are not using any other mods simultaneously? - I will double check to see if it is possible any of the files in the mod could be causing this, but I am 95% certain it was removed successfully.
Program will be terminated.
EXCEPTION_ACCESS_VIOLATION read at 0x000004e0
RIP=140a2de3e [reder_scene]
RAX=00000000 RBX=0824eff0
RCX=141414e20 RDX=00000000
RSI=00000000 RDI=0824f130
RSP=0824efa0 RBP=0824f018
>>>>render.scr
>>>render.gui
>>gui:lib:spawn(heavy_shield_basis def)
>gui:lib:sel
CALL TO ARMS - v1.022.0 - standard x64
2019.08.14 16:16 - x64 - 845fa74682 - 0x01504449
Hi there, looking into the error you posted I am confused as to why the shield basis.def is causing crashes, If you'd like you can add me on Steam and we can look into it further, from testing I can confirm the mod should not give you this error with the currently uploaded version.
I would highly recommend deleting ALL the files in the mod and letting Steam re-download it from the workshop, I will be posting an update within the next 5 minutes so you can delete, let it re-download this update fresh and then see if the error occurs~
>>>>>>>>>> gui.cmd.exec(generic)
>>>>>>>>> gui:cmd:exec_generic
>>>>>>>> gui.sdp.procq(CONFIRM)
>>>>>>> gui.mmd.onModApply
>>>>>> mmd.apply
>>>>> mod.s_apply
>>>> file "/set/interaction_entity/entity.set"
>>> file "mw2_tank.inc"
>> file "tank/tank_armoredcar.inc"
> file "define 'damage_process_pierce'"
4: ("gun_hit"« rand(%pierce_gun))
5: ("track_hit" max_rand(%pierce_front_back_track) min_rand(%pierce_left_right_track))
6: {if volume "body"
7: {burn fx "smoke_dead_tank3" fake}
8:
CALL TO ARMS Editor - v1.022.0 - editor x64
2019.08.14 16:09 - x64 - 845a74682 - 0x0145776A
Can you confirm you are NOT running any other mods? - as nothing in the mod specifically contains anything that is causing your crash, It did have back with the WW2 content but this has since been removed, you could try removing the mod entirely (deleting it) then re-downloading for a fresh version~
Also dead soldiers unkillable skins remains on the battlefield. Enemy AI isn't holding gun as they are dead but the humanskin remains standing.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2103427988
CALL TO ARMS - v1.210.0 - standard x64
I'll have a look at some point regarding these issues, I was unaware of most of these except for the weird dead soldiers which can still attack but not reload and show as alive but seem downed and dead, very peculiar issue.
I'll post here if I find anything when I next look into it, thanks again!