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-Made the Yamato have its own "Crew' system. You no longer needed the Component mod listed on the description for a crew. Yamato now has a stand alone version of it. (Still I highly recommend that mod for it boost a lot of tech)
-Re-organized the mesh code loading structure. Now, section 4 doesnt hold the model anymore, instead, the whole "Space Battleship Yamato" holds it instead of the sections.
-Maximum number of buidable Yamato is change to 5 (instead of 10)
-Increase price of Wave Motion Gun from 15k to 20k
-Incraase price of each section from 2k to 4k
(Prize increases should make the Ship more expensive to compensate for the powerful gun you'll receive with it.)
-Nerf overall bonuses (This include the following: Hull, Hull regen, Shield, Shield Regen, Armor, Armor Regen and such)
-Nerf Core bonuses (This include the following: Weapon dmg multiplier, Range, Fire rate and such)
-Nerf max_speed from 100 to 40
-Nerf Auxilliary Engine ship_base_speed_mult = 2.00 (200%) to 1.00 (100%)
-Buff size_multiplier from 50 to 35 (Now you could build more of the other ship types, because the naval capacity slot has been change from 50 to 35)
-Buff Auxilliary Engine ship_evasion_add from 10 to 40
-Buff Overall hit points (ship default HP) from 55k to 50k to compensate with the nerfs
-Buff Wave Motion Gun cooldown from "windup = { min = 3000 max = 450 }" to windup = { min = 150 max = 225 }. (With this, you'll see yamato use more of its wave motion gun.)
-Fix the firing arc of the WMG from 10 to 5. This should make the wmg when fired looka better. (makes the particle that came from the ship look more aligned)
-Added "ship_upkeep_mult = -0.5" (-50% ship upkeep)
Reason: The reason why I added that is because I dont want you and myself to pay 300+ credits upkeep.
So why noy just reduce the price of the ship? You have your point but mine is that I want to keep the yamato to still cost a fortune (65k+) and I think it's a fair point.
-Maximum number of buildable ship change from 3 to 5.
-Updated Model + New Textures
-Weapon locator udjusted
-Adjust weapon locator
-Adds 11 strobe light for aesthetic reasons
-tweak the dds texture for a bit
-Add small video to show light effect
-Adjusted light locator (Now they look more attached to the ship )
-Adds engine effect (For aesthetic reasons)
-Updated Textures (If you want the one with the metalplates style (2nd old yammy on the pic) feel free to ask, I'll include it on the next update if someone wants it.)
-Adds video to steam for the engine effect (So you could see what's the new look)
-Add's back the old (2nd) texture. (With metalplate)
-Adjusted engine locator
-Redo majority of the entity.asset file
-Update Upkeep to match 2.2 Stellaris version:
Chages: New upkeep
Energy - 100
alloys - 20
min upgrade cost - 10 alloy
- Modified Yamato Metal dds. Made them a bit clear, hopefully, it'll work as intended.
- Modified Upkeep
Now base upkeep will be as follows:
Energy - 70
Alloy - 4
-Modified Upkeep (Lowers them, in exchange, build price is buffed.)
-lowers base upkeep to 15 energy / 3 alloys (fully upgraded yammy can have atleast 30-50energy / 10-20 alloy upkeep)
-adds base armor - 23500
-buffs default hp to 65000
-remove ship hull multiplier
-Fix wave motion fire arc a bit
-Nerf WMG damage (its base damage is now 45k and a maximum dmg of 70k, still a 1 hit delete for other titans)
-Buff WMG cooldown and fire time. ( I reduce the charge up by -50% so that they'll use it more often.)
-increase alloy price of WMG to 2000.
-REMOVE Yamato ship damage multiplier. (Total nerf but to compensate, read other changes bellow.)
-Ship fire rate change to 0.5 (buff)
-Ship additional accuracy change to 25 (buff)
-Ship Hull Regen % change to 0.2 (Nerf)
-Ship Armor Regen % change to 0.1 (Nerf)
-Ship default Hull increased from 65k to 80k (definitely buff)
-Ship base armor increase from 23500 to 35500 (definitely buff)
-Ship base build time change from 1000 to 700 (Buff)
-Shock Cannons (Yamato now have access to its default standard cannon.)
Stats: low dmg vs shields. High dmg vs Armor. Superior dmg vs Hull.
-Added Technology for Wave Motion Weaponization. (You need this now before you could use the Wave Motion Gun)
-Reduce dmg of wave motion gun by 5k.
-Increase Rate of Fire of the Wave motion gun.