XCOM 2
Warden Class - WOTC
 This topic has been pinned, so it's probably important
Eramar  [developer] 13 Oct, 2018 @ 6:01pm
Patch Notes
Warden Class version 1.00 Release
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Warden Class v1.10

Improved compatibility with other mods (all the animsets should play with no conflicts with other mods) - Thanks to Musashi

Added a few more options to the SoldierSkills.ini: - Thanks to PZ and Redrumm

There is a section named [WardenClass.X2Effect_WardenDecider] in there now.
Under that section you'll find the DeciderAbilities, these are the abilities that allow you to change stances, if you want to add your custom abilities in there simply type

+DeciderAbilities="YourCustomAbilityTemplateName"

Ebb and Flow should recognize it. Check here (bottom of the first post under Ebb and Flow) to make sure your custom ability meets the conditions.

WardenForesightLastsFor You can adjust this to make the Foresight shield last longer than a turn.

WardenForesight_DestroyOnDmgCond=1 This acts like a boolean. 1 means "yes I want the foresight shield to get destroyed when I take damage" or 0 "I want the shield to last for its full duration no matter the dmg I take."

(Foresight ability was not made with these options in mind, there might be inconsistencies with vfx)

Fixed the typo and the logic mistake I made on Unwavering Concentration - Thanks to Reaperrz

Cleaned up some leftover config options from earlier iterations which didn't do anything.

Thanks to Kexx for introducing me to this community.


Last edited by Eramar; 21 Oct, 2018 @ 9:08am