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This class mod was done about a month ago actually and I've spent the rest of the time hunting bugs and balancing the class. So it would take me a long time to create fitting abilities which compliment the class.
You cannot simply change the localization file or duplicate existing abilities RPGO? For example my Bladestorm might be named "Bladestorm" in the player-facing text however it's a completely different ability which uses a different damage table. It's just named "Bladestorm" so that the player will know what to expect. I'll have to think about what I can do if you cannot however it's not a priority right now.
I've actually been talking GreatestKracken and it seems like something in RPGO overrides some of my animations so for example Warden's Tide doesn't play its animation and effects properly.
So as far as RPGO is concerned that is my priority right now:
In the CookedPCConsole folder there are two files:
Right now my guess is GameUnit_XcomSoldier_SF file is overwritten by someother mod in RPGO, you'll have to find which ever GameUnit file you are using for RPGO and add Warden_ANIM.upk to its Default Unit Pawn Animsets.
That should fix it. Once that is fixed by someone we'll see about other stuff. Thanks for the kind words again!
Template = class'X2Ability_RangerAbilitySet'.static.BladestormAttack('ElectricBoogaloo');
in it. Then in the localization file change it to:
[ElectricBoogaloo X2AbilityTemplate]
+LocFriendlyName="Dance Party"
Now you have an ability which the player sees as "Dance Party" which connects into a unique template named "ElectricBoogaloo" which basically does what the Ranger's Bladestorm does.
However the reason I had to change Warden Class's template with Bladestorm is because it would hit for +6 damage instead of +3 against Sectoids which have melee vulnarability. Since the Warden uses a different melee damage table to be able to shred armor that was necessary.
But as Arkhangel says, you don't necessarily need a reason to create a unique ability which does the exact same thing as another.
But who am I to say how people should play the class, before the release in one of the iterations I had a teleport ability which was very similar to Codex's teleport, it worked fine and it could work with stance change mechanic as well.
If someone wants to do it it's quite possible.