Divinity: Original Sin 2

Divinity: Original Sin 2

Feenex's Battle Pack: Definitive Edition
 This topic has been pinned, so it's probably important
Feenex  [developer] 18 May, 2019 @ 2:29pm
Bug Reporting
Post any issues/bug here.
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Showing 1-15 of 157 comments
RzR⁧⁧Telhalm  [developer] 19 May, 2019 @ 3:23am 
Found a bug already with the Eldritch Knight.

You need someone else in your party, however.
Conjure a weapon then open your character sheet.
Simply drag the weapon to another character's PORTRAIT (Not the inventory, nor the game world) and it will drop it into their inventory.
They'll be able to equip it and move it around as they please. Can even drop the item at this point.
You're also able to sell these conjured weapons.

What's interesting about this though, is if you have the Longsword equipped, then you conjure a Greatsword (and you've given anyone else a Longsword) then the Longswords will disappear.
They DO NOT disappear if they have been dropped to the ground, or from Trader's inventories though, which is odd.

Another thing: If you're dual-wielding the longswords, and you move the one equipped to your OFF-HAND, it will remove other conjurings.

https://prnt.sc/nqhk6z

https://prnt.sc/nqhl7i

https://prnt.sc/nqhkdj

https://prnt.sc/nqhkgn
Last edited by RzR⁧⁧Telhalm; 19 May, 2019 @ 4:20am
Acroneus 19 May, 2019 @ 7:32am 
Paladin skills scaling with finesse. Might be intentional, but I would have assumed they'd scale with strength.
Feenex  [developer] 19 May, 2019 @ 8:28am 
@RzRTelhalm Thanks for the info! That's extremely helpful feedback, and I'll get to fixing that in the next patch.

@Acroneus Many weapon-based skills will scale using the equipped weapon. Do you have a dagger/spear/bow equipped?
Fiche 20 May, 2019 @ 4:32am 
The monk stances are compounded by lone wolf, not sure if this is intentional or not. For example, at level 1 if you use Tiger stance with a single point in scoundrel, you'll be at level 10 scoundrel and level 10 dual wielding causing you to erase everyone.
Acroneus 20 May, 2019 @ 4:45am 
@Feenex Aha, yeah. Sorry for the late response. I was using the rapier from the crafting overhaul mod. Forgot that it scaled with finesse even though it's a sword.
Fiche 20 May, 2019 @ 8:08am 
Is Fist of Flurry suppose to require a source point? It's power would make sense if it did.
Fiche 20 May, 2019 @ 12:32pm 
There is a weird bug with monk, I think its related to mantra of retaliation, when you stand in terrain that damages you and its switching to your turn, you'll automatically spend 2 attacks worth of action points attacking the air.
Fiche 20 May, 2019 @ 1:39pm 
Blinding Flash and Exploding Palm both say they cost more points on their books, I believe Blinding Flash cost 3 and Exploding Palm said 2, but they each cost one when you memorize them making them ridiculously powerful.
Monk's Skills: Disguise, have a bug, unable to change back after transformation original appearance
Something Cat 27 May, 2019 @ 12:59am 
A general bug I've noticed a lot is with the red prince, I've beaten the assassins, talked to the dreamer and what not. But the red princess still wont appear for that battle. Its not really a big deal as i can still hit level 16 before moving on from Act 2.
Kyle'Thuzad 28 May, 2019 @ 4:00pm 
Edit: Summoned weapons CANNOT have their appearances changed with Rendal's cosmetic mod. If you do, the weapon will not dismiss and cannot be unequipped. My issue was not a bug, just an incompatibility of functionality.
Last edited by Kyle'Thuzad; 30 May, 2019 @ 9:09am
Ramble 7 Jun, 2019 @ 7:45pm 
The Feebled status effect is not, in fact, cured by Bless. Nor is the Slow status effect (from this mod, not oil etc) cured by Adrenaline.
RzR⁧⁧Telhalm  [developer] 10 Jun, 2019 @ 1:59am 
So I don't know if this is caused by this mod-pack or what because of the Death Knight's 'Agony' stance, but, I was playing with my uncle earlier and we got to the part where you fight the two White Magisters who are interrogating the 3 Black Ring members. Varrah and what's-his-face (better distinction is the fight where the one Magister casts Mass Shackles on the 3 B.R members as soon as it's his turn).

So we managed to slog through this fight and got Varrah whittled down somewhat decently.
Then my uncle decided to cast Shackles of Pain on him and this immediately happened:
https://media.discordapp.net/attachments/570054270112628754/586882279196983296/unknown.png?width=1048&height=590

Combat log was spammed and it KEPT going.
His character (Red Prince) kept playing the 'hit' animation but never took damage, and I was still able to take my turn as per normal.

If you need my modlist I can tell you but the more I think of it, I don't think any of them really would've interfered as we didn't have any problems thus far.
Last edited by RzR⁧⁧Telhalm; 10 Jun, 2019 @ 2:00am
KatsuDon 10 Jun, 2019 @ 9:06am 
@RzRTelhalm I'm having a similar issue with the "Taunting Aura" ability It keeps re-applying taunt and spamming the combat log

https://cdn.discordapp.com/attachments/406875172289904651/587672731810660352/unknown.png

The biggest mods I have is This, Attribute Insanity 30, and Enhanced Talents. Do you have any of these mods as well?
ascentofanarchy 10 Jun, 2019 @ 2:47pm 
When mobs that use mirrior image, the taunt it does will spam across the screen as a debuff. If a couple characters are hit with it at the same time, it can lock the game up
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