Team Fortress 2

Team Fortress 2

The Wrath of Wan Hu
TrocaNero 6 Oct, 2015 @ 6:33am
Stats
Im not the creator but oh well...
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Showing 1-15 of 17 comments
+25% Damage
+50% clip size (400)


-25% Damage resistance
-25% HP on wearer
Rust D. Shovel 30 Dec, 2015 @ 7:23pm 
25% longer flame range -10% damage. Dragon's Breath- charges after every kill when activated +20% damage, and can rarely destroy projectiles (taunt to activate). -15% clip size(170) no airblast
Last edited by Rust D. Shovel; 30 Dec, 2015 @ 7:24pm
+75% range,including airblast
-Consumes 3 times more fuel
Screaming Ape 25 Apr, 2016 @ 11:03am 
is this a backburner type thing?
Originally posted by Robot Engineer III:
+25% Damage
+50% clip size (400)


-25% Damage resistance
-25% HP on wearer
If you take a rocket whit that thing,you're dead
Mibone71 17 Oct, 2016 @ 12:35pm 
. 30% longer flame range
. 15% damage penalty
. +50% clip size (300 max ammo because stock has 200)
. +50% ammo consumed on airblast (30 ammo)
. 33% afterburn damage penalty (2 damage)
. Airblast doesn't push enemies

An aquaintance of mine sometimes mentions how he dislikes the fact that pyro can airblast people, but I myself see it as a way that the class can protect itself from close ranged threats such as demomen, heavies, or soldiers that get too close. The longer flame range may slightly compensate for the lack of this ability while separating itself from other options such as the degreaser or stock. The damage penalty may also encourage players to resort to their secondary for additional damage.

These are the ideal stats I'd like to see in a new flamethrower.
Ranzak 21 Jan, 2017 @ 2:42am 
how about this 30% more damage if enemies are close but if its barely out of range its -20% damage, airblast cost is 40% and 20% more knockback , bullet resistance is -10% , -20% ammo , every 5 kills with flamethrower (mouse 2) shoot a fireball do a fiery explosion animation for 2 sec and do 20 damage per particle,- 50% healing by medic and dipenser , -30 % from ammo pack and health pack, -50% overheal.
munii <3 9 Jul, 2017 @ 5:21pm 
Originally posted by HACKED BY UN!KN??OWN:
+25% Damage
+50% clip size (400)


-25% Damage resistance
-25% HP on wearer

I say make the damage resistance -15% and remove the health draw back in whole
Lethal Starfish 11 Aug, 2018 @ 3:32am 
Originally posted by Mibone71:
. 30% longer flame range
. 15% damage penalty
. +50% clip size (300 max ammo because stock has 200)
. +50% ammo consumed on airblast (30 ammo)
. 33% afterburn damage penalty (2 damage)
. Airblast doesn't push enemies

An aquaintance of mine sometimes mentions how he dislikes the fact that pyro can airblast people, but I myself see it as a way that the class can protect itself from close ranged threats such as demomen, heavies, or soldiers that get too close. The longer flame range may slightly compensate for the lack of this ability while separating itself from other options such as the degreaser or stock. The damage penalty may also encourage players to resort to their secondary for additional damage.

These are the ideal stats I'd like to see in a new flamethrower.

This is pretty balanced
Nibulsheep 2 Jan, 2020 @ 11:49am 
it has to be like the huo long heater
secondary fire charge up to 5 fireballs, release it to fire those
NO AIRBLAST
1 fireball=20 amo
consume 1 more amo while pressing M1
Last edited by Nibulsheep; 2 Jan, 2020 @ 11:49am
Stinky pyro main. 21 Feb, 2020 @ 6:24pm 
+30% longer flame range
+20% afterburn length
-25% less ammo in clip
Damage does only ramps up at the last 10% length
Darceun 31 Mar, 2020 @ 1:22am 
pros:
+30% increased aftterburn damage
+20%increased clip

cons:
-40% more ammo consumption from airblasts
-10% slower equip rate
Xx_The roaring_xX 3 Sep, 2020 @ 10:40am 
Originally posted by Luna:
25% longer flame range -10% damage. Dragon's Breath- charges after every kill when activated +20% damage, and can rarely destroy projectiles (taunt to activate). -15% clip size(170) no airblast
i like it but how about +50% airblast cost(40)
Clockwork Brain 3 Nov, 2021 @ 6:38am 
What if it shot fireworks instead of flames? Like, bottle rockets that burst into team colors and deal splash damage. We'd just need to come up with a new alt-fire since it wouldn't make sense for a fireworks canon to shoot compressed air.
Pros:fire fire mixture with traectory ( have large damage falloff)
+10% fire damage
Cons:-50% afterburn damage
-20% firing speed on alt-fire on 3 sconds
No random crits
Last edited by DISPENSER__deena_des_fa; 10 Aug, 2023 @ 5:34am
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