RimWorld

RimWorld

[CP] Rimmu-Nation - Clothing
Jesus 28 Jan, 2019 @ 9:34pm
Combat Extended Comp
Do you plan on making your mods compatible with combat extended?
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Showing 1-9 of 9 comments
ProudNoob 10 Feb, 2019 @ 6:09am 
Same question
404 11 Feb, 2019 @ 9:13am 
This mod should work with CE, but the weapons won't. I just know that any mod that adds weapons is incompatible but armor and apparel will work but won't be optimized.
bwwbsb 28 Feb, 2019 @ 2:07pm 
Originally posted by Robbie Rotten:
This mod should work with CE, but the weapons won't. I just know that any mod that adds weapons is incompatible but armor and apparel will work but won't be optimized.
Yeah. The armor works just fine. The problem is that backpacks don't increase your bulk capacity, even though they should.
Chicken Plucker  [developer] 23 Apr, 2019 @ 2:09am 
Hey there fellas, pardon the super late reply since I don't get notifications for discussions for some reason and I only found this now.

CE Patch is being worked on by some fellas I know, but as it is they work for CE with some consequences, that being not 100% working as it should be since CE mods the clothes too
Akahige 30 May, 2019 @ 1:10am 
Do you know what their progress is, so far?
Dan van Dante 16 Jun, 2019 @ 9:08pm 
I want t,t
sumghai 22 Jun, 2019 @ 3:24am 
Hey guys, I'm one of the guys working on the CE patches for all of Chicken Plucker's mods.

I've just posted a public comment, but basically, we have set up a separate version of CE called Combat Extended: FastTrack Edition, which works exactly like the original CE, except that it natively adds compatibility to all Rimmu-Nation and Project Red Horse mods. In fact, CE: FastTrack supports 45 mods, compared with only 31 mods for the original CE.

Currently, you can download CE: FastTrack from GitHub:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/archive/master.zip

As this is intended to be a full, drop-in replacement, make sure you completely delete the original CE mod from your Mods folder before installing CE: FastTrack Edition. This is 100% compatible with existing CE savegames, and you can also safely switch back to using the original CE mod if you wish.

A Steam Release will be available in a few months' time.
Dan van Dante 27 Jun, 2019 @ 7:52pm 


Originally posted by sumghai:
Hey guys, I'm one of the guys working on the CE patches for all of Chicken Plucker's mods.

I've just posted a public comment, but basically, we have set up a separate version of CE called Combat Extended: FastTrack Edition, which works exactly like the original CE, except that it natively adds compatibility to all Rimmu-Nation and Project Red Horse mods. In fact, CE: FastTrack supports 45 mods, compared with only 31 mods for the original CE.

Currently, you can download CE: FastTrack from GitHub:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/archive/master.zip

As this is intended to be a full, drop-in replacement, make sure you completely delete the original CE mod from your Mods folder before installing CE: FastTrack Edition. This is 100% compatible with existing CE savegames, and you can also safely switch back to using the original CE mod if you wish.

A Steam Release will be available in a few months' time.
Thank you so much man!
SpaceGhost 29 Jul, 2019 @ 1:53pm 
Originally posted by sumghai:
Hey guys, I'm one of the guys working on the CE patches for all of Chicken Plucker's mods.

I've just posted a public comment, but basically, we have set up a separate version of CE called Combat Extended: FastTrack Edition, which works exactly like the original CE, except that it natively adds compatibility to all Rimmu-Nation and Project Red Horse mods. In fact, CE: FastTrack supports 45 mods, compared with only 31 mods for the original CE.

Currently, you can download CE: FastTrack from GitHub:

https://github.com/AthenaSulisMinerva/CombatExtendedFastTrack/archive/master.zip

As this is intended to be a full, drop-in replacement, make sure you completely delete the original CE mod from your Mods folder before installing CE: FastTrack Edition. This is 100% compatible with existing CE savegames, and you can also safely switch back to using the original CE mod if you wish.

A Steam Release will be available in a few months' time.

Could you provide some insight, either here or on the Github page, as to what the load order would look like with your mod and those you guys have built compatibility for?
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