RimWorld

RimWorld

[CP] Rimmu-Nation - Clothing
sama 7 Aug, 2020 @ 4:44am
All utility clothing items are purple boxes once a pawn equips them
I couldn't comment so i had to start a discussion, sorry about that.
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Showing 1-11 of 11 comments
sama 8 Aug, 2020 @ 2:52am 
Failed to find any textures at Things/Apparel/Belt/ShoulderHolster while constructing Multi(initPath=Things/Apparel/Belt/ShoulderHolster, color=RGBA(0.478, 0.439, 0.322, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
Verse.Log:Error(String, Boolean)
Verse.Graphic_Multi:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(String, Shader, Vector2, Color)
RimWorld.ApparelGraphicRecordGetter:TryGetGraphicApparel(Apparel, BodyTypeDef, ApparelGraphicRecord&)
Verse.PawnGraphicSet:ResolveApparelGraphics()
Verse.PawnGraphicSet:SetApparelGraphicsDirty()
RimWorld.Pawn_ApparelTracker:<ApparelChanged>b__57_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:ExecuteWhenFinished(Action)
RimWorld.Pawn_ApparelTracker:ApparelChanged()
RimWorld.Pawn_ApparelTracker:DMD<DMD<Notify_ApparelAdded_Patch2>?1707648::Notify_ApparelAdded_Patch2>(Pawn_ApparelTracker, Apparel)
Verse.ThingOwner:NotifyAdded(Thing)
Verse.ThingOwner`1:DMD<DMD<TryAdd_Patch2>?330595328::TryAdd_Patch2>(ThingOwner`1, Thing, Boolean)
RimWorld.Pawn_ApparelTracker:DMD<DMD<Wear_Patch0>?-1226719872::Wear_Patch0>(Pawn_ApparelTracker, Apparel, Boolean, Boolean)
RimWorld.JobDriver_Wear:<MakeNewToils>b__8_0()
Verse.AI.JobDriver:TryActuallyStartNextToil()
Verse.AI.JobDriver:ReadyForNextToil()
Verse.AI.JobDriver:DMD<DMD<DriverTick_Patch1>?867355776::DriverTick_Patch1>(JobDriver)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:DMD<DMD<Tick_Patch2>?1680641536::Tick_Patch2>(Pawn)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Charimson 10 Aug, 2020 @ 7:40pm 
Is there a way for us to remove the utility things clientside for now? CE also seems to not work so I can do without the backpack and webbing until they have time for patches but I dont understand coding/xml enough to disable them in the meantime
Wish Granter 14 Aug, 2020 @ 7:50am 
You can technical. YOu have to go into the mod and remove all bagpacks and holster items from the game
Atomik Doctor 9 Oct, 2020 @ 4:08am 
How would one go about doing that @Ein?
Wish Granter 9 Oct, 2020 @ 11:02am 
you create a copy folder of the mod, search trough it with something like notepad++ and remove all the wished items. But you can just download the "forked v1.2" from the steam workshop, unsuscribe from the original mod and then play wihtout purple squares.
N.MILKA 8 Apr, 2021 @ 1:39am 
hi dear. I love to play with rimworld. I play the 1.0 version. I love ur works! can u make the a-tacs camos in the game? https://www.a-tacs.com/
Last edited by N.MILKA; 8 Apr, 2021 @ 1:40am
SHEN 13 Jul, 2023 @ 4:02am 
I have the same problem too
A Lonely Prince 23 Oct, 2023 @ 5:04pm 
3 years later, and this is still an issue. What is the point of this mod then.
Wish Granter 24 Oct, 2023 @ 6:46am 
you guys realize that there are new mod version of all chicken plugger stuff on a different website he linked on a thread/ discussion where he releases new versions/ betas cuze in steam (as its 99% of the time the case with 9999/10000 Members he only gets s**t on.
Justfly 22 Nov, 2024 @ 5:28am 
for all who has this bugg .. add and text me here on steam.. i got a patch ^^
For anyone who stumbles across this bug, for me this was caused by performance fish

Here are the following settings I have turned off in the mod settings (note, all of these listed might not need to be, I didn't have time to narrow it down)

I also have combat extended installed, and this issue only popped up when I added performance fish mid-game

1. ContentFinderCaching Get
2. DrawDynamicThings
3. MultilnitFix
4.PrintPlane
5. ModContentLoader_LoadTexture
6. ModContentLoader_LoadItem
7. GetAllFilesForMod
8. ModContentLoader_StaticConstructor)
Last edited by =udwx= Moose; 23 Apr @ 6:52pm
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