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(The fire rate will be fps dependent, try to tweak it until it empties a clip within 3-4 seconds and fires really fast to your eye if you want. Dual pistols fire at 10 shots a second, so You want the wait time to correspond to your fps / 10 to get the 10 shots a second and modify the wait X commands and tweak it until it feels right.
(Misc note: Some third party servers also disable the wait command, causing l4d2 to crash. Most third party servers are ass anyways, but if that happens you might need to windows tab out. This seemed more a problem with the first week when the script was private and in personal development, but it seems less common now.
Also OFC when you join games, remember to press q to join if you get "Press [?] to play" -> "Press m1 to play" ofc. You need normal fire bounded to join games. Also make sure to set your fire to normal if you uninstall this mod or to reset keybinds. As it works by modifying the m1 mouse keybind to autofire.
== (Dps chart:) ==
(Made for personal use, but feel free to use)
Hold2fire Pistols
- 3.0s (Fast Fire): 360 Firing dps, 196 Overall dps
- 4.0s (Slow Fire): 270 Firing dps, 166 Overall dps
- Single Pistol (3.0s Fast fire + 2.0s reload): 180 Firing dps, 108 Overall dps.
Magnum: 246 firing dps (133 dps overall w/reload)
- M60: 450 Firing dps. (Can't reload)
- Ak 47:445 firing dps (300 dps overall)
- SCAR: 365 firing dps, ( 255 overall dps)
- M16: 377 Firing dps, ( 250 Overall dps)
- Military Sniper: 360 Firing dps, ( 210 overall dps)
- Hunting Rifle: 360 Firing dps, (170 overall dps)
- Silenced Smg (Tube=): 400 Firing dps (227 overall dps)
- Smg (Point>): 320 firing dps (182 overall dps)
- Grenade launcher: 400-1000 dmg / 4.0s. (100-250 overall dps),
== Sustained dps ==
150 shot M60 :450 dps > Ak 47 300 dps > SCAR (255) >= M16 (250)
?= Grenade launcher (100-250) ?= Silenced SMG (227)
> 3.0s Pistols (196 dps)> Smg (182) > Hunting rifle (170 ) > 4.0s pistols (166) *Magnum(133) > Single pistol (108)
*(Magnum excludes 1 hit kill perks or the convenience of fast reloading. It's still a top tier secondary especially for expert modes for knowing 1 bullet = 1 kill.)
So as we can see, with overall reload time taken into account, fast fire pistols don't dominate sustained dps charts. But they were sometimes close enough to get away without being noticable.
However, by removing worries about running out of ammo, you can mow zombies down and use primaries much more aggressively!
If you really want to be ballsy, you could even try playing with a m60 for tanks if you wanted, carry shotguns for witches, grenade launchers for funsies. (Make sure to HIT the witch or you might get downed!). And it really opens up the primary slot a lot more.
Glad to hear it helped you guys and had fun! Yeah, i saw some server scripts and i had half of each, a script that worked but required the middle wheel button held to fire, and thought it'd be nice to toggle modes. So i just kinda took both of them and merged them together, added V for afk, tweaked the modes to liking, and streamlines the modes from like single shot fire to normal and hold fire. It's great for taking down tanks with sniper rifles.
I find the hold fire can still actually be used to tap fire a little with easier control. It also throttles smgs and most guns to 10 shots a second and it can be easier to tap fire headshots with the ak47 and m16 with it, but for the most part it's mostly a pistol mod so people don't blow up their fingers haha. Im glad you guys got some good use out of it!
Only side complaint is i think some servers just disable the command and make you crash if you try to use a wait command, but that's more on the server end than the script. I just like to play unmodded servers over junk mods though so works for me.
(Made for personal use, but feel free to use)
(Overall dps marks sustained dps with reloads taken into account. Firing dps is only when firing the gun)
o Reload Notes: Most guns seem to have about a 2.4s reload time (ak47/duals), the SCAR/Desert rifle is slower, single pistol and magnum have 2.0s reload
Hold2fire Pistols
- 3.0s (Fast Fire): 360 Firing dps, 196 Overall dps
- 4.0s (Slow Fire): 270 Firing dps, 166 Overall dps
- Single Pistol (3.0s Fast fire + 2.0s reload): 180 Firing dps, 108 Overall dps.
Magnum: 246 firing dps (133 dps overall w/reload)
- M60: 450 Firing dps. (Can't reload)
- Ak 47:445 firing dps (300 dps overall)
- SCAR: 365 firing dps, ( 255 overall dps)
- M16: 377 Firing dps, ( 250 Overall dps)
- Military Sniper: 360 Firing dps, ( 210 overall dps)
- Hunting Rifle: 360 Firing dps, (170 overall dps)
- Silenced Smg (Tube=): 400 Firing dps (227 overall dps)
- Smg (Point>): 320 firing dps (182 overall dps)
- Grenade launcher: 400-1000 dmg / 4.0s. (100-250 overall dps),
== Sustained dps ==
150 shot M60 :450 dps > Ak 47 300 dps > SCAR (255) >= M16 (250)
?= Grenade launcher (100-250) ?= Silenced SMG (227)
> 3.0s Pistols (196 dps)> Smg (182) > Hunting rifle (170 ) > 4.0s pistols (166) *Magnum(133) > Single pistol (108)
*(Magnum excludes 1 hit kill perks or the convenience of fast reloading. It's still a top tier secondary especially for expert modes for knowing 1 bullet = 1 kill.)
So as we can see, with overall reload time taken into account, fast fire pistols don't dominate sustained dps charts. But they were sometimes close enough to get away without being noticable.
However, by removing worries about running out of ammo, you can mow zombies down and use primaries much more aggressively!
If you really want to be ballsy, you could even try playing with a m60 for tanks if you wanted, carry shotguns for witches, grenade launchers for funsies. (Make sure to HIT the witch or you might get downed!). And it really opens up the primary slot a lot more.
But ak47 is still more powerful. Only weapon dualies beat in raw dps is the weak smg or ammo conservation.
(Note: Firing rates appear to vary hardware to hardware. I've gone through 3 hardware setups since making this script, and fire rates have varied for EACH computer hardware's framerate.
[Best fire rates appear to be usually somewhere around your computer's fps / 10. Give or take. Wait i think waits in frames, so if you want to fire 10x a sec as best as possible, you might want to play around with each wait value in the hold2fire command under the `"+2" "+attack; wait 2; -attack; wait 2; 3" command.]
Ex: 40 fps might fire fastest around wait 2, wait 2.
60 Fps might try wait 3, wait 3.
100 Fps might be best on wait 5, wait 5.
Feel free to play around with values and pick the speed you like best. Either blazing fast, or smooth or comfy are both valid.