STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Unofficial Forces of Corruption Patch (UFoCP)
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
I CAME  [udvikler] 6. mar. 2019 kl. 17:05
Community Feedback
Use this thread for any type of feedback about anything related to UFoCP.

Bug reports should go into the GitHub issues page, and discussion can stay to other topics in the discussion tab.
Sidst redigeret af I CAME; 19. maj 2019 kl. 18:46
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Fairly Won Away 12. maj 2019 kl. 23:28 
It doesn't appear that you changed the X-Wing targeting distance to bring it in-line with all the other fighters in the game (from 450 to 500). Line is:

<Targeting_Max_Attack_Distance>450.0</Targeting_Max_Attack_Distance>

Perhaps more importantly, the turn_distance is still set to 800, almost three times higher than all other fighters, making X-Wing squadrons some of the hardest fighters to move in the game, where they already suffer against TIE Interceptors and Consortium fighters that have superior speed, agility and firepower. Line is:

<Begin_Turn_Towards_Distance>800.0</Begin_Turn_Towards_Distance>

X-Wings also have a smaller sight radius but this is minor in comparison.

Also signifigant, Rogue Squadron remains unbearably squishy since it has only essentially double health to differentiate it from the largely already terrible vanilla X-Wing, and still suffers from various Armor_Hero_Transport damage bonuses (which all other hero transports offset via massive health increments), as well as a larger unit model (scale 0.9 compared to vanilla 0.7) which in practice makes them much more vulnerable to fire.

Being a useless hero unit in general, that people typically only use to kill the death star in FoC (totally disgracing the units awesome achievements in the old canon) I generally advise this hero unit get a massive buff in basically every mod that keeps it. At least EaW's red squadron X-Wings essentially did double damage with double the range and vision of a normal X-Wing squadron. Vanilla Rogue Squadron is nothing more than a double-hp X-Wing squadron with easier-to-hit models and a largely ineffective Power-to-Weapons ability recolor.

My suggestions would be to buff both of these units considerably.

Another change which, if you disagree with my balance suggestions, you should at lease agree with on principle, is the tragic mispelling of Tarrin Datch's name (https://starwars.fandom.com/wiki/Tarrin_Datch) as "Tarrub". This error is present in both the file and localisation.

"<!-- Rogue Ten: Tarrub Datch -->"
Sidst redigeret af Fairly Won Away; 12. maj 2019 kl. 23:40
I CAME  [udvikler] 13. maj 2019 kl. 11:50 
Oprindeligt skrevet af Fairly Won Away:
It doesn't appear...ect, other imbalances...

Yes, I'm well aware of the differences, and no, I don't like them aswell.

But as a patch, it's my duty to respect the author's work as they intended it. I've been intending on liberalizing my patching duty in-line with Arthmoor's "Unofficial Skyrim" patches instead of the Morrowind "Patch For Purists" methodology, these type of changes might happen in the future but not right now.

On the off note, I totally agree. Rouge Squadron is nuts in its current form and the X-wings are crazy bad, but if it's how it was intended as of release and the official patches, it stays for now.

Oprindeligt skrevet af Fairly Won Away:
Another change which, if you disagree with my balance suggestions, you should at lease agree with on principle, is the tragic mispelling of Tarrin Datch's name (https://starwars.fandom.com/wiki/Tarrin_Datch) as "Tarrub". This error is present in both the file and localisation.

"<!-- Rogue Ten: Tarrub Datch -->"

Well, Jesus-Tap-Dancing-Christ. I'd actually forgotten that the Rouge Squadron members were all real characters, I didn't even realize Tarrin's name was mispelled! It'll go into v1.5, along with many other changes which will completely flop the game on it's head (if you view the GitHub).

Thanks, "Fairly Won Away!"
Sidst redigeret af I CAME; 16. aug. 2019 kl. 9:46
Riekopo 20. nov. 2023 kl. 17:16 
Is this mod still needed after the official update today?
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