Garry's Mod

Garry's Mod

Vaas Weapon Base [BETA 3A]
This topic has been locked
Lord of Owls  [developer] 28 Oct, 2018 @ 12:49pm
UPCOMIUNG UPDATE [BETA 1D]
3 new config options will be getting added to the base aswel as a slight file organization improvement.

ADDED CONFIGS IN NEXT UPDATE:
SWEP.DynamicRange = true
SWEP.DynamicRangeMod = 1 --range multiplier value(1 = no dynamic range. 1.02 = a 2% range modifier, aka 2% chance of a shot being off centered from the other shots. mid range is effected more then close range by the DIST modifier setting)
SWEP.DynamicRangeDIST = "mid" ("close" range, "mid" range, "long" range)

Setting SWEP.DynamicRange = false will disable the other to config options meaning they will not be used

FILE STRUCTURE CHANGE IN NEXT UPDATE:
instead of the base weapon being a single lua file it will be split up into a shared.lua, Cl_init.lua and an init.lua to better organize the code for me to continue working further. Swep.Base = "vaas_weapon_base" will stay the same meaning no changes need to be made to current sweps in this regard.

NOTES:
The Dynamic Range Settings will be set to false by default to prevent any unwanted changes from annoying anybody who may not want the feature on their servers. To enable it simply set to true in each weapons config file.

This update will be in either late tonight EST or tomorrow mid-day EST.


------------------------------------------------------------------------------------------------

REGARDING SCOPED WEAPONS AND DUEL WEAPONS:

Scoped weapons is planned for after this next update, this means that after the update currently is finished you will see scoped weapons being added very soon.

After scoped weapons there will be duel weapons added aswel for various pistols.

There are also more plans in the future aswel for more wider range of weapons to be possible with this weapon base. Stay tuned for more info and updates


-- Vaas
< >
Showing 1-1 of 1 comments
Lord of Owls  [developer] 29 Oct, 2018 @ 3:36pm 
Slight change to the upcoming update, I'm going to work on it a slight bit longer. I realized that the dynamic range before hand was alright but could be done better so I'm going to wait till it is better then update it
< >
Showing 1-1 of 1 comments
Per page: 1530 50