Hearts of Iron IV

Hearts of Iron IV

Consumer goods manager[Deprecated]
 This topic has been pinned, so it's probably important
ubo1  [developer] 28 Oct, 2018 @ 3:56am
Feedbacks
please write any requests, bug reports or balance issues.
I will answer it
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Showing 1-10 of 10 comments
Yaveton 29 Oct, 2018 @ 5:13am 
button that opens mods menu in building screen overlaps priority change in long queue
ubo1  [developer] 29 Oct, 2018 @ 6:14am 
Originally posted by Yaveton:
button that opens mods menu in building screen overlaps priority change in long queue

Thank you Ill try to fix that.
it looks not good, but it still works.
ubo1  [developer] 29 Oct, 2018 @ 9:09am 
Originally posted by Yaveton:
button that opens mods menu in building screen overlaps priority change in long queue

Fixed. now button moves with consumer goods display
Yaveton 29 Oct, 2018 @ 9:30am 
Originally posted by ubo1:
Originally posted by Yaveton:
button that opens mods menu in building screen overlaps priority change in long queue

Fixed. now button moves with consumer goods display

Thanks! Keep the good work!
ubo1  [developer] 29 Oct, 2018 @ 10:27am 
Originally posted by Yaveton:
Originally posted by ubo1:

Fixed. now button moves with consumer goods display

Thanks! Keep the good work!

Sorry I noticed that my solution doesnt work.
So I decided to eliminate button on construction tab.
Kalio 29 Oct, 2018 @ 10:53am 
The button displaying a toaster is litterally ON my manower pool, so I can t see howe many men I have left without hovering my mouse over the manpower thing.
ubo1  [developer] 29 Oct, 2018 @ 10:57am 
Originally posted by Kaliorexi:
The button displaying a toaster is litterally ON my manower pool, so I can t see howe many men I have left without hovering my mouse over the manpower thing.

Sorry I understand the problem

Now toaster button is gone. you can only use stability button.
Kalio 29 Oct, 2018 @ 11:14am 
thx
Yaveton 11 Nov, 2018 @ 6:08am 
We can get on minus Consumer Goods Factories by changing Economy Law, but it might be unrepairable
Last edited by Yaveton; 11 Nov, 2018 @ 6:09am
ubo1  [developer] 13 Nov, 2018 @ 4:39am 
Originally posted by Yaveton:
We can get on minus Consumer Goods Factories by changing Economy Law, but it might be unrepairable

increase consumer goods button of this mod didnt checks consumer goods factor itself, it checks consumer goods factor reduced by this mod, political power, and civ factories which can be used for construction or trade.

if you had specific situation that prevent clicking the buttons, please tell me.
Last edited by ubo1; 13 Nov, 2018 @ 4:39am
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