Garry's Mod

Garry's Mod

NEXTBOTS 3.0
 This topic has been pinned, so it's probably important
chillin 🚶‍➡  [developer] 18 Nov, 2018 @ 6:36pm
BUGS
Post bugs here, describe how the situation happened and with what nextbots
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Showing 1-15 of 164 comments
{Glass Lemonade} 18 Nov, 2018 @ 7:40pm 
[NEXTBOTS 3.0: Zombies, Humans, SWEPs] lua/entities/nb_swat_base/shared.lua:295: attempt to call method 'WOSGetIncapped' (a nil value)
1. LookForRevive - lua/entities/nb_swat_base/shared.lua:295
2. CustomBehaveUpdate - lua/entities/nb_swat_base/shared.lua:770
3. unknown - lua/entities/nb_rebel_base/shared.lua:450
{Glass Lemonade} 18 Nov, 2018 @ 7:55pm 
[NEXTBOTS 3.0: Zombies, Humans, SWEPs] lua/autorun/server/nb_shared_hooks.lua:30: attempt to call method 'WOSGetIncapped' (a nil value)
1. v - lua/autorun/server/nb_shared_hooks.lua:30
2. unknown - lua/includes/modules/hook.lua:84
3. TakeDamageInfo - [C]:-1
4. DoDamage - lua/entities/nb_vehicle_hit_base/shared.lua:420
5. unknown - lua/entities/nb_zombie_base/shared.lua:285
chillin 🚶‍➡  [developer] 18 Nov, 2018 @ 8:19pm 
Will be fixed soon, you can fix that issue by installing [wOs] Last stand addon in the description, I just need to make some checks incase the player doesn't have that installed, similar to your situation.
BFLMerc 19 Nov, 2018 @ 12:18pm 
all swat tpose except the shielder
oh and the rebel medkit tposes too
Uber SirBuger 19 Nov, 2018 @ 5:10pm 
specifically the rebel melee npcs don't work but the mercenary ones do. I dunno whats causing it.
Here is the error:
[NEXTBOTS 3.0: Zombies, Humans, SWEPs] lua/includes/extensions/table.lua:150: bad argument #1 to 'pairs' (table expected, got nil)
1. pairs - [C]:-1
2. Count - lua/includes/extensions/table.lua:150
3. Random - lua/includes/extensions/table.lua:159
4. PlayAttackSound - lua/entities/nb_rebel_melee_base/shared.lua:1126
5. Melee - lua/entities/nb_rebel_melee_base/shared.lua:379
6. CustomBehaveUpdate - lua/entities/nb_rebel_melee_base/shared.lua:347
7. unknown - lua/entities/nb_rebel_melee_base/shared.lua:325

Orrad 19 Nov, 2018 @ 5:47pm 
A swat fell in battle, another one picked him up but the guy remained in a looped "get up" animation, it had no lua error...
Orrad 19 Nov, 2018 @ 6:04pm 
citzens won't move on flatgrass.
CiliPeddie 19 Nov, 2018 @ 6:48pm 
Nextbots tposes even with the 4 required items. They only do it when they uses animation like running away to find a place to reload. Nothing in console though.
mcaidenvl 19 Nov, 2018 @ 8:32pm 
All of the girl models have black eyes and all the citizens are only girl models.
chillin 🚶‍➡  [developer] 19 Nov, 2018 @ 8:41pm 
Try playing on gm_construct and disabling all your addons, I use gmod playermodels so it's not an issue with my addon
CiliPeddie 19 Nov, 2018 @ 9:10pm 
Originally posted by sean:
Try playing on gm_construct and disabling all your addons, I use gmod playermodels so it's not an issue with my addon
Which? Me or mcaidenvl?
Lifeless™ 20 Nov, 2018 @ 7:48am 
I have the same problem with T-posing SWAT's and medics.
Any idea what could be causing this AI error?
MJRAHOLE 20 Nov, 2018 @ 4:50pm 
Originally posted by sean:
Post bugs here, describe how the situation happened and with what nextbots
What is causing the guns of the SWAT Team and Mercenaries to turn into Penis guns (Similar to the T-pose, but without the T-pose)
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