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报告翻译问题
In case you need to locat the log after game is crashed, you need to navigate to "C:\Documents and Settings\[YOUR_USER_NAME]\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\" and find a Player.log file there.
Anyway, I have enough info from another user, so you don't need to do this right now. So just remeber it in case of future issues :)
Thanks! Looks lke it contains everything I need to fix it.
SaveableFromNode exception: System.MissingMethodException: Constructor on type 'RealRuins.CaravanArrivalAction_VisitAbandonedBase' not found.
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00131] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Subnode:
<arrivalAction Class="RealRuins.CaravanArrivalAction_VisitAbandonedBase" />
at the savegame load. The log ends normally with:
[RealRuins][Scatter]: Large Ruins - Preselected file name is C:/Users/Name/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RealRuins\54117AAA-B98A-4921-B3A5-73BAEA1E5560.bp
[RealRuins][Scatter]: Running stand-alone scatterer
[RealRuins][Scatter]: [0 s]: Loading blueprint of size 200 - 200 to deploy at 0, 0
[RealRuins][BlueprintTransfer]: Loading blueprint at path C:/Users/Name/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios\RealRuins\54117AAA-B98A-4921-B3A5-73BAEA1E5560.bp
[RealRuins][Transferring blueprint of faction {0}]: Ancients
[RealRuins][BlueprintTransfer]: Blueprint transfer utility did remove 91/1078 incompatible items. New cost: 33451.95
[RealRuins][BlueprintTransfer]: Capping current cost of 33295.95 to target cost of 36617
[RealRuins][BlueprintTransfer]: TilesByCost: 1196 items, filteredTiles: 150 items of cost 28334.4
[RealRuins][BlueprintTransfer]: Done. Resulting cost is 33295.95. Items left: 1196/1196
but the game still crashes.
I have the same instant crash problems as other users when trying to enter the ruins
SaveableFromNode exception: System.MissingMethodException: Constructor on type 'RealRuins.CaravanArrivalAction_VisitAbandonedBase' not found.
at System.RuntimeType.CreateInstanceImpl (System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes, System.Threading.StackCrawlMark& stackMark) [0x00213] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00095] in <567df3e0919241ba98db88bec4c6696f>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0
at Verse.ScribeExtractor.SaveableFromNode[T] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00131] in <4489f1367c1c4d76b2ae1272c8ed691d>:0
Subnode:
<arrivalAction Class="RealRuins.CaravanArrivalAction_VisitAbandonedBase" />
[RealRuins][Scatter]: Large Ruins - Preselected file name is C:\Users\user\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\RealRuins\B07C06F9-8635-4F0F-B51E-13A10112469B.bp
[RealRuins][Scatter]: Running stand-alone scatterer
[RealRuins][Scatter]: [0 s]: Loading blueprint of size 200 - 200 to deploy at 0, 0
[RealRuins][BlueprintTransfer]: Loading blueprint at path C:\Users\user\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\RealRuins\B07C06F9-8635-4F0F-B51E-13A10112469B.bp
[RealRuins][Transferring blueprint of faction {0}]: Ancients
[RealRuins][BlueprintTransfer]: Blueprint transfer utility did remove 0/707 incompatible items. New cost: 39929.09
[RealRuins][BlueprintTransfer]: Capping current cost of 39929.09 to target cost of 23197
[RealRuins][BlueprintTransfer]: TilesByCost: 707 items, filteredTiles: 175 items of cost 37676.7
[RealRuins][BlueprintTransfer]: Done. Resulting cost is 22474.19. Items left: 707/707
[RealRuins][BlueprintTransfer]: Failed to spawn item TETable because of System.NullReferenceException: Object reference not set to an instance of an object
at RealRuins.BlueprintTransferUtility.MakeThingFromItemTile (RealRuins.ItemTile itemTile, System.Boolean enableLogging) [0x001b1] in <7fbd950cec7c442c82ffc67b816b69eb>:0
thanks for your mod!
Also probably changing mod order may help.