RimWorld

RimWorld

Real Ruins
davidbnn92 9 Jan, 2024 @ 11:20am
Problems with guardian animals/mechs
Hi! I love this mod, but I think there are a couple of issues with hostile animals and mech spawned by this mod on any map.

First, there's no way of telling which animals are hostile, or whether there are still hostiles on the map. In fact, if you are using this mod for the first time you don't know there will be guardians, so your colonists will be about their usual business until they are attacked by some random fox without any notice. Guardian animals belong to the 'Ancients' faction, and mechs as usual don't appear in any tab. When I start a new game, I usually check the Character Editor tab to see if there are any entities under those factions.

Second, there are guardians also on maps created when raiding encampments, visiting item stashes, etc. Sometimes these won't let you reform the caravan and leave the map because they are considered hostile. Again, Character Editior lets you find them and even kill them with the 'hurt' button.

Third, sometimes guardians are a little too much. Once, I had to settle near the corner of the map because an andvanced lancer from VFE mechs with a range of 71 was guarding a stripe of sand near the center of the map. Another time a drone from VFE pirates killed one of my pawns 2 seconds after I started the game.

Thank you for creating this mod, and sorry for the long spiel.