Starbound

Starbound

Factions (Early Access)
 This topic has been pinned, so it's probably important
Tipheret  [developer] 4 Nov, 2018 @ 6:27am
Suggestions and Collaborations
We are open to any idea you want to send us and, of course, to guide those who wish to collaborate with their creations: modded items, pixel-art, music, etc ...

You can offer your suggestions, improvements and collaborations in this thread or in my personal Discord server[discord.gg]

NOTICE: Although I do not tend to answer directly to the suggestions, I always read them, keep them in mind and try to apply them to the extent that I find them enriching for the project.
Last edited by Tipheret; 9 Dec, 2018 @ 5:30am
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Showing 1-15 of 17 comments
Chili 4 Nov, 2018 @ 12:06pm 
oh ok
SwiftShadow32 4 Nov, 2018 @ 2:46pm 
A suggestion is to keep the Red V. Blue colors but make the ships more realistic looking.
The Lonely Celtic 4 Nov, 2018 @ 10:27pm 
how about you guys add fighters? like enamy ships that come and attack you out of no where or somehitg like that i love this mod btw
torn223 5 Nov, 2018 @ 2:54am 
How about a Protectorate Remnants faction?
Raf-raf♀ 6 Nov, 2018 @ 10:47pm 
You should try adding the 2 main factions of the game -> protectorate and the occasus

EDIT:You should try the USCM to collab with ye as they are trying ot implement a faction joining thing / system...(dun be mad at meh mod creatorss ; n;)
Last edited by Raf-raf♀; 7 Nov, 2018 @ 12:09am
Originally posted by Raf-raf♀:
You should try adding the 2 main factions of the game -> protectorate and the occasus

EDIT:You should try the USCM to collab with ye as they are trying ot implement a faction joining thing / system...(dun be mad at meh mod creatorss ; n;)
Agree, I would like to see the occasus again
Raf-raf♀ 18 Nov, 2018 @ 8:31am 
Just finished the mod and em not rly the grindy type sooo em pretty much gon wait for the new main story missions 'coz the repeated ones tend to bore you when you get used to it..(know what I mean? *cough* like colony quests *cough*)
Sullivas 8 Dec, 2018 @ 12:28pm 
-Possibly 3 factions? USCM (Encroaching corporate military, maybe make them slavers, as shown by their prisons?), Splinter Occasus Groups ("friendly" cultists), and Pirates (they prefer "independent privateers").

-Additionally, sub factions within these factions, like different battalions for USCM, different sub-cults worshipping different aspect of on god/different gods, or the pirates joining different clans.
Being able to cancel the missions to do the "training" would be nice, if you accidentally talked to one of the captains while checking out the faction you didn't want to join.

-Increasing the price (and sell price!) and difficulty in acquiring different trade goods would be cool.

-TENANTS! + Merchants

-A Tenant quest that has your colony invaded by an enemy faction.

-Trade caravans that come in space (that can be raided) and dungeons/villages on planets

-Entire city worlds owned by factions that can be raided *and captured* with loads of lower tier crafting materials (titanium, diamonds, durasteel, tiny bits of tungsten and iron) and high tier weapons that can only be acquired by a sucessful planet capture.
Friendly faction planets will give taxes in form of pixels or ore (titanium, gold, durasteel, tiny bits of tungsten and iron)
Tipheret  [developer] 9 Dec, 2018 @ 5:29am 
I want to thank all of your contributions and opinions. This message is to clarify that, although I do not tend to answer directly to the suggestions, I always keep them in mind and try to apply them to the extent that I find them enriching for the project. I encourage you to continue giving your opinion!
StriateSugar821 18 Dec, 2018 @ 7:21pm 
I'ts a little unclear how the Weapon Parts Trade Good are made, especially when there are other mods in play; the term "weapon" is kinda broad and doesn't really clarify much. As for the rest of the mod, I love it......as much as I've been able to get to before I run into this issue. >u< :)
Tipheret  [developer] 10 Jan, 2019 @ 10:25am 
Originally posted by StriateSugar821:
I'ts a little unclear how the Weapon Parts Trade Good are made, especially when there are other mods in play; the term "weapon" is kinda broad and doesn't really clarify much. As for the rest of the mod, I love it......as much as I've been able to get to before I run into this issue. >u< :)
Didn't you get the item processor's codex during the main quests? Check the weapon section.
Darkest King 17 Jan, 2019 @ 2:27pm 
It feels odd that the Telekinesis gadget locks you facing one direction. Is that intended?
Own faction creations with flag, armor, guns(and if possible from other mods like FFS(old Leyz Gunners(?))) customisation?
Last edited by The cute shark Jade✅; 14 Aug, 2019 @ 12:50am
If it's possible to rework deed in faction version(bases type, faction deed(a.k.outpost)).
Last edited by The cute shark Jade✅; 14 Aug, 2019 @ 12:53am
PentaSquares 3 Nov, 2019 @ 8:10pm 
Originally posted by Tipheret:
Originally posted by StriateSugar821:
I'ts a little unclear how the Weapon Parts Trade Good are made, especially when there are other mods in play; the term "weapon" is kinda broad and doesn't really clarify much. As for the rest of the mod, I love it......as much as I've been able to get to before I run into this issue. >u< :)
Didn't you get the item processor's codex during the main quests? Check the weapon section.
Idk how to get the weapons parts or food stuff. i did what it said but it wont do anything
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