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EDIT:You should try the USCM to collab with ye as they are trying ot implement a faction joining thing / system...(dun be mad at meh mod creatorss ; n;)
-Additionally, sub factions within these factions, like different battalions for USCM, different sub-cults worshipping different aspect of on god/different gods, or the pirates joining different clans.
Being able to cancel the missions to do the "training" would be nice, if you accidentally talked to one of the captains while checking out the faction you didn't want to join.
-Increasing the price (and sell price!) and difficulty in acquiring different trade goods would be cool.
-TENANTS! + Merchants
-A Tenant quest that has your colony invaded by an enemy faction.
-Trade caravans that come in space (that can be raided) and dungeons/villages on planets
-Entire city worlds owned by factions that can be raided *and captured* with loads of lower tier crafting materials (titanium, diamonds, durasteel, tiny bits of tungsten and iron) and high tier weapons that can only be acquired by a sucessful planet capture.
Friendly faction planets will give taxes in form of pixels or ore (titanium, gold, durasteel, tiny bits of tungsten and iron)