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I am looking to do the same: limiting the weapon max size depending on the ship/grid size.
On previous versions we could define the replacement size (same or above).
Since the new method is based on clearence around mount point calculation, is it possible to set a coefficient based on grid size ?
(also looking for avoiding replacement of interior turrets, will have a look to white/black list function)
Thanks, cya !
Parameter: RandomWeaponSizeVariance
Use chat command: /MES.Settings.Grids.RandomWeaponSizeVariance.Value
Or change the config file manually:
MySaveWorldFolder\Storage\1521905890.sbm_ModularEncountersSpawner\Config-Grids.xml
Description
This setting allows you to control the size variance of weapons that are replaced with the Weapon Randomizer / NPC Weapon Upgrades. The default value of -1 does not check for any variance. If set to 0, then replaced weapons would need to be an exact match in size to be replaced. If set to a value like 2, then the weapons allowed to be used for replacement can be 2 blocks bigger or smaller in all directions (X,Y,Z).
Also see parameter: WeaponReplacerUseTotalGridMassMultiplier
Use chat command: /MES.Settings.Grids.WeaponReplacerTotalGridMassMultiplier.Value
Or change the config file manually:
MySaveWorldFolder\Storage\1521905890.sbm_ModularEncountersSpawner\Config-Grids.xml
Description
This setting allows you to specify the multiplier of weight that randomized weapons are allowed to increase the grid mass by if using WeaponReplacerUseTotalGridMassMultiplier. Example: If set to 1.5, then the total grid mass would be allowed to be increased to no higher than 150% of its original weight. You can provide any number for this value.
Link to MES Steam Guide [github.com]