Space Engineers

Space Engineers

NPC Weapon Upgrades
SeniLiX 2 Apr, 2020 @ 2:57pm
Suggestion: Whitelist depending on grid size
It is well known to see huge weapons on smaller ships, which looks weird.

Would it be possible to add a function which let's us choose the minimum grid size (number of blocks) before the mod allows a specific weapon?

This would IMO serve two things:

1. This would prevent smaller droppods or scouting class ships from boasting a "huge railgun of doom" type weapon and instead reserve these monster weapons for truly fitting ships.

2. Still allow us to encounter these weapons (because right now, the only alternative is to either blacklist the weapon entirely or disable the mod the weapon originates from)
Last edited by SeniLiX; 2 Apr, 2020 @ 2:57pm
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Grog 5 Mar, 2022 @ 3:22am 
Hi,
I am looking to do the same: limiting the weapon max size depending on the ship/grid size.

On previous versions we could define the replacement size (same or above).

Since the new method is based on clearence around mount point calculation, is it possible to set a coefficient based on grid size ?

(also looking for avoiding replacement of interior turrets, will have a look to white/black list function)

Thanks, cya ! :steamhappy:
Grog 5 Mar, 2022 @ 3:47am 
Found configuration setting: In Modular Encounter Spawner (MES) configuration guide, at grid section.

Parameter: RandomWeaponSizeVariance
Use chat command: /MES.Settings.Grids.RandomWeaponSizeVariance.Value
Or change the config file manually:
MySaveWorldFolder\Storage\1521905890.sbm_ModularEncountersSpawner\Config-Grids.xml

Description
This setting allows you to control the size variance of weapons that are replaced with the Weapon Randomizer / NPC Weapon Upgrades. The default value of -1 does not check for any variance. If set to 0, then replaced weapons would need to be an exact match in size to be replaced. If set to a value like 2, then the weapons allowed to be used for replacement can be 2 blocks bigger or smaller in all directions (X,Y,Z).


Also see parameter: WeaponReplacerUseTotalGridMassMultiplier

Use chat command: /MES.Settings.Grids.WeaponReplacerTotalGridMassMultiplier.Value
Or change the config file manually:
MySaveWorldFolder\Storage\1521905890.sbm_ModularEncountersSpawner\Config-Grids.xml

Description
This setting allows you to specify the multiplier of weight that randomized weapons are allowed to increase the grid mass by if using WeaponReplacerUseTotalGridMassMultiplier. Example: If set to 1.5, then the total grid mass would be allowed to be increased to no higher than 150% of its original weight. You can provide any number for this value.

Link to MES Steam Guide [github.com]
Last edited by Grog; 5 Mar, 2022 @ 3:57am
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