The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Incubex's Brewing, Cooking and Alchemy Mod
 This topic has been pinned, so it's probably important
A Caffeinated NPC  [developer] 8 Jul, 2013 @ 3:33pm
Welcome!
Greetings fellow Dovahkiin!

I would like to thank you for your support of my first Mod. In this Discussion, I will explain what prompted me to start this mod and what plans I have for it in the future. I will be posting discussions every so often if I am looking for ideas for a new update. I dont expect this mod to hit its final stage for a bit. Without further ado, lets jump right into it.

Inspiration
I, like many of you, have likely poured hours into the game by this point. I spent a good chunk of that time hunting down dragons, stalking giants and shouting many a bandit off a tower. While traveling, I spent a lot of my time picking flowers, herbs, etc. I did notice that a few alchemy ingredients were hard to come by, if not impossible in some situations. I also noticed that all the pieces were there, too.

"Why can't you just make Charred Skeever Hide from Skeever Tails?"

That question launched the first steps of the mod. After a lot of bug fixing and tweaking, I had a collection of recipes. I also tackled the issue of Dragon Scales and Bones taking up FAR too much weight on you.

Future of the Mod
My hope for the future of this mod is to allow you, the subscriber, sculpt the final product. I want to tackle a few small issues concerning the cooking and alchemy system without massive overhaul. Also, my current scripting knowledge is nonexistant, so i am doing my best to deliver a solution without going into complex coding. So please, if you have any suggestions, let me know. I will be posting additional discussions centered around bugs, suggestions, and rants and raves.

Thank you all for supporting me in my first mod venture :)