RimWorld
GloomyFurniture
 이 토론은 고정되었습니다. 중요해서 그렇겠죠?
NukaFrog  [개발자] 2018년 11월 7일 오전 9시 57분
Bug reports
Please report any oddities and errors, or mod conflicts, Anything.
Clearly descibe what happens, and how to reproduce the behaviour.
Detailed description will help with quick Debugging.

Also check if errors pop up by enabling the development tools in the options.
If they do, please use the Hugslib error reporting feature by pressing ctrl+f12.
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전체 댓글 161개 중 1~15개 표시 중
Oniwabanshu 2018년 11월 7일 오후 7시 04분 
Hi there!
Not a bug but a mod conflict, the Vegetable Garden mod also uses FermentingBarrel def like you.
VG uses a different ParentName though, he overhauls completely the fermenting process.
J.S. Lange 2018년 11월 10일 오전 8시 35분 
When my pawns build "Street lamp" (either one) it appears as a blueprint, and they build it... but it never appears. The resources disappear and the pawn walks away thinking it finished the task.

This may be a mod conflict with Expanded Woodworking, though I am not sure.
NukaFrog  [개발자] 2018년 11월 10일 오후 12시 27분 
I checked for conflicts with the mod, but couldn't confirm that issue. Is that only the texture disappear? or Or Street Lamp object disappear?(means Can click Constructed lamp)
zophan 2018년 11월 11일 오전 9시 56분 
I can add to this because I'm having the same problem, but not just the street lamp.

The fancy end table with lamp, both street lights, and free standing lantern lamp. As soon as work is done, the tile becomes empty and the resources are wasted.

Just tested 2 minutes ago. Here's the debug msg for attempting to build a End table with lamp.

Exception in JobDriver tick for pawn Cruz driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_748011) A=Thing_Frame_RGK_EndTableWithLamp95031) lastJobGiver=RimWorld.JobGiver_Work System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: An exception was thrown by the type initializer for Gloomylynx.CompOnOffable ---> System.TypeLoadException: Could not load type 'Harmony.AccessTools' from assembly 'Gloomylynx'. --- End of inner exception stack trace --- at (wrapper managed-to-native) System.Reflection.MonoCMethod:InternalInvoke (object,object[],System.Exception&) at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at System.Reflection.MonoCMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.MonoCMethod.Invoke (BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0 at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0 at Verse.ThingWithComps.InitializeComps () [0x00000] in <filename unknown>:0 at Verse.ThingWithComps.PostMake () [0x00000] in <filename unknown>:0 at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0 at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0 at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__Iterator0+<MakeNewToils>c__AnonStorey1.<>m__1 () [0x00000] in <filename unknown>:0 at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0 Verse.Log:Error(String, Boolean) Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) Verse.AI.JobDriver:DriverTick() Verse.AI.Pawn_JobTracker:JobTrackerTick() Verse.Pawn:Tick() Verse.TickList:Tick() Verse.TickManager:DoSingleTick() Verse.TickManager:TickManagerUpdate() Verse.Game:UpdatePlay() Verse.Root_Play:Update()
NukaFrog  [개발자] 2018년 11월 11일 오후 4시 01분 
Can you show me mod List?
jon 3 volta 2018년 11월 11일 오후 5시 34분 
Kaspar Valentino 님이 먼저 게시:
When my pawns build "Street lamp" (either one) it appears as a blueprint, and they build it... but it never appears. The resources disappear and the pawn walks away thinking it finished the task.

This may be a mod conflict with Expanded Woodworking, though I am not sure.

same problem , dont use any MODs only yours.
jon 3 volta 2018년 11월 11일 오후 5시 36분 
same problem with street lights and lamps fence
NukaFrog  [개발자] 2018년 11월 11일 오후 7시 25분 
Fixed logic.If you have same proplem, Please leave a comment.
jon 3 volta 2018년 11월 11일 오후 8시 34분 
works now! thank you!
zophan 2018년 11월 13일 오전 7시 22분 
The problem was fixed. As a side note, all the textures and celtic art is gorgeous! Thank you!
MaJa 2018년 11월 15일 오전 4시 04분 
I've noticed that the window walls do not allow sunlight to pass through, unlike a torch or lamp. Curious if it is a bug or intentional? (Or perhaps just not possible.)
NukaFrog  [개발자] 2018년 11월 15일 오후 6시 14분 
The reason why the sunlight cannot penetrate is because of the roof.
DarkArtistryNKP 2018년 11월 15일 오후 10시 38분 
I beleive there is a similar fermenation barrel conflict with Lord of the Rims.
{링크가 삭제되었습니다}
NukaFrog  [개발자] 2018년 11월 16일 오전 12시 10분 
ok. i'll check. Thank you for letting me know the problem.
NukaFrog  [개발자] 2018년 11월 16일 오전 3시 18분 
Fixed Bug. Please let me know if you have the same or any other problem.
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