Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
For Adaptive Bone Marrow, does it work like EW where it only heals up to the base HP before armor? And is it infinite healing, or does it have a limit per engagement?
The regen is configurable, I've set the default to 6 because it's already a pretty strong ability.
Awesome that you made the regen configurable though!
you reaction fire gets bumped up one step (so a miss becomes a graze, etc)
while reaction fire against you gets bumped down one (hit becomes a graze, etc)
I'm also using those Marines, and will agree.
Would Bioelectric Skin also work against The Hive's Chameleons?
I want to get them down to a similar speed to what EW had. Which would be one day per mod per soldier. Yes, EW took 3 days to install each gene mod, but it also let us mod 3 soldiers simultaneously.
One question about Bioelectric Skin: In EW, it has a bug where it would only reveal enemies that were in range of all your soldiers with this mod. So taking more than one soldier with it was inadvisable.
Is that bug still present with this mod ?
Having some idea if opening a door or moving a soldier (especially for a melee attack) will activate another pod seems pretty useful to me.