Sid Meier's Civilization V

Sid Meier's Civilization V

SMAN's The World at War
S-Man  [developer] 26 Nov, 2018 @ 11:04am
Compatible Mods
The following is a list of mods that players have reported to be working. If you have any suggestions/comments/etc., please let us know. Thanks!
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Showing 1-8 of 8 comments
S-Man  [developer] 26 Nov, 2018 @ 11:05am 
Mods Reported to Be Compatible:

- After the Revolution
- AIHS lite
- Artificial Unintelligence lite
- Ayyubids Civ
- Barbarians Unlimited XP
- Champa Civ
- City States Evolved (not 'Expanded', no such mod exists)
- Confederate States civ
- Cultural Diffusion
- Expanded City States (city states found additional cities)
- Extra Victory conditions
- Fortress Borders
- Great Heroes
- Historical Religions Complete
- IGE
- Joao II of Portugal Civ
- Like Moses
- Multi-player seems to be working - so far....
- Manchus civ
- NOEL'S Earth
- NQ Mod
- Promotions Pack
- Promotions Expansion Pack
- Reforestation (mostly included in the WAW mod already)
- Remove Jungle gives production
- Quiet Diplomacy
- RED Modpack
- Unlimited Barbarian Exp
- YnAEMP (Giant map, 22 civs, max city states)



Many thanks to @JEELEN - for such heroic efforts in testing so many mods for compatibility!!!
Last edited by S-Man; 6 Jan, 2019 @ 12:14pm
S-Man  [developer] 26 Nov, 2018 @ 11:06am 
Mods Reported to be Incompatible:

- Additional Ancient Ruin Rewards
- Advanced Air, Naval, and Ground Units mods, Megamod (combined) too
- Civ IV Diplomatic Features
- CSD (City States Diplomacy)
- Enlightenment Era (planning to work on this later)
- Future Worlds (although much of this was directly incorporated into this mod)
- thecrazyscotsman's Omnibus (although much of it is incorporated through my Omnibus mod, much of which was which was used to complete this mod)
- Vox Populi: work is continuing on a compatible version.



Last edited by S-Man; 8 Dec, 2018 @ 4:36am
Dean Domino 13 Dec, 2018 @ 2:34pm 
I've noticed other mod-lists in the Bug Reports discussion, but I don't really consider this to be a bug report. So I came to the conclusion of putting it here instead.


Unlisted Redundant Mods:


Less Warmonger Hate

Improved Air Recon

[TES Wonders] Skyrim - Castle Volkihar (Does work with seemingly no issues)



Broken:

Convenient Start (Breaks cities, makes you unable to build any buildings in your cities and subsequently also makes you unable to end your turn)

That's it. Only 1 mod broke



Quirky compatability:

Reform and Rule (BNW) (It seemingly functions fully on a technical level, but I can't gurantee anything here. What I can confirm is wrong, is that the stats on the discriptions on multiple policies are false.)

Religion - No AI Free Pottery (I don't know if this mod actually works or not, I notice several early pantheons pretty quickly, but it might just be bad luck with ancient ruins. Either way it doesn't crash the game or anything.)



Functioning Mods:

Barbarian Inmersion Enhancements

[TES Wonders] Skyrim - Understone Keep

[TES Wonders] Skyrim - The Bulwark

[TES Wonders] Skyrim - Castle Karstaag

[TES Wonders] Skyrim - Castle Dour

[TES Wonders] Skyrim - Great Statue of Irkngthand

[TES Wonders] Skyrim - Bards College

[TES Wonders] Skyrim - College of Winterhold

[TES Wonders] Skyrim - Palace of the Kings

[TES Wonders] Skyrim - Chantry of Auri-El

[TES Wonders] Skyrim - Aetherium Forge

[TES Wonders] Skyrim - Blackreach

[TES Wonders] Skyrim - Fort Dawnguard

[TES Wonders] Skyrim - Dragonsreach

Archeology Aesthetic Adjustments

City States Leaders II

CIV IV Leader Traits in CIV V

Knights Templar

Greatest Cities

Palace Additions

Ludditian Progression 400

Ludditian Progression 200

One City Civs

One-Color Civs

Religion - Beliefs Expansion Pack

Religion - Improved Customization

Strange Religions

Colored Religions

Improved Windmill

Units Wake When Upgradeable

Resolution - International Monetary Fund

Desert Yields Mod

Diplomacy Values (BNW)

Etemenanki

Grand Palace

Happy Medieval era light tweak

Improved Lighthouse

Improved Watermill

Lake Victoria Fix

Metal Gear Solid -- Philosophers' Legacy World Congress Project

MineScience

Moorish Wonders

More Goody Hut

No Penalty for Units Near Border

Quick Turns (This is also mentioned to work in the WAW discription)

Resource - Granary Includes Bison

Resources - Copper buff

Show Move-To

Town Square

Workable Mountains


All functional and quirky compatability mods were tested at the same time.

Hope this helps!
S-Man  [developer] 13 Dec, 2018 @ 4:21pm 
Wow, @Morf - am gobsmacked! Thanks for the very detailed list - will help a lot of players figure out how best to configure mods to play with WAW. Awesome!
nicovallejos 5 May, 2019 @ 6:37am 
@S-Man

I have to confirm the following incompatible mods:

JFD's Conflict Resolution Patch mod (reason: due to serious issues with the Civilopedia that caused the Technologies section to malfunction, especially the Historical Infos of all technologies
Last edited by nicovallejos; 9 May, 2019 @ 8:28pm
S-Man  [developer] 15 May, 2019 @ 4:14am 
Thanks, @nico - but is this error common with other mods that are played with the CR Patch enabled? Of is it just this mod that fails with it enabled, while other mods also enabled work?
nicovallejos 15 May, 2019 @ 8:12am 
@S-Man

You're welcome.

I hope this will add JFD's Conflict Resolution Patch mod to the list of mods that are blocked by 'The World at War' mod at the next update. I'll continue to find the next detailed list.

Speaking of the error that is common with other mods that are played with all of the Empire Gameplay Mods enabled (particularly the Conflict Resolution Patch, Nationalism, Epithets (also not compatible with After the Revolution mod due to it affecting the World Governments lua), Great Revolutionaries, etc.), I may have already experienced lag when I tried to save the game. Also when I loaded the saved game, resource generator starts generating resources again (unless I turned the CRP mod off). Meanwhile, I have experienced runtime errors (reason: some of the unique features in CRP and its submods may have require Community Patch). I hope this may not have crashed my game, however.

Other mods that are enabled and also work are:

Enlightenment Era,
Fire Emblem Etruria,
Roy of the Lycian Alliance,
Zwei833's Renaissance Era Revised,
Civ Advanced .1,
Earth 2014 Civs,
After The Revolution,
Resource Buildings,
Israel New Beliefs, and
other mods that I have yet to mention
Jiang Zemin 6 Apr, 2020 @ 9:59pm 
Can you make this mod compatible with Steampunk Era and Cybernetic Dawn?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=554604400&searchtext=Steampunk
This will help me a lot
Also please make this compatible with Civ 4 diplomacy.
Excellent mod you got here!
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