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2. Shellguard outposts that randomly spawn! That would be fun. (Not hostile)
3. Shellguard codexes that could contain adventures of admirals or stuff like that
4. A patrolling turret (You place a turret, then you build a path for it made from a certain block, then it patrolls from the start of the block path to the end.
5. Shellguard "uniform" AKA non-armor shellguard clothing
6. "Prototype" versions of weaponry that do more damage but take a lot more energy and are more expensive. (For melee it will be higher damage and lower swing rate)
7. Scientists that sell said prototype weaponry
8. Shellguard colonies of people ( or maybe retired shellguard soldiers? )
9. Glitch codexes of their encounters of the shellguard (because the shellguard have lots of robots)
10. Diamond growing machine (You put the materials in it then wait 5-15 irl minutes for it to grow into a diamond, also you can leave the station while it is being created)
11.Shellguard crashed ship dungeon with maybe some planet-tiered weaponry (For example, tier 1 planet = simple shellguard training rifle or something, tier 6 planet = minigun)
12. Shellguard spacestations
13. Shellguard controlled moons?
14. Friendly ships can be shellguard ships.
15. Possibly "corrupted" shellguard sentries or drones/spidermines that can be found in certain biomes that are hostile to E V E R Y T H I N G but eachother.
16. A mobile tank that is a flak tank
17. Abandoned shellguard colonies that may have the corrupted machinery
18. 2nd hostile faction called anything you want can have small outposts spawning around the world, hostile to shellguard & players.
19. Shellguard crew members and attracting shellguard colonists with shellguard furniture
20. Shellguard drone launcher that is Mk II, aka more health, more damage, but a bit slower.
21. Seperate shellguard currency that is translated from pixels into the 2nd currency, preferred by shellguard merchants that could appear in colonies
22. Shellguard rations distributor at the shellguard hub.
23. Shellguard custom vehicles (I'm thinkin a motorcycle, but thats just me)
24. Shellguard mech parts (maybe found in shellguard crashed ships)
25. Shellguard EPP augments made for shellguard soldiers
26. Deserting shellguard camps found on planets with hostile soldiers
27. Some shellguard speak like glitch to show some nice diversity, (also avians, apex etc but im a glitch person)
28. Anti-fall boots made by shellguard.
29. Shellguard submarines found underwater in oceanic planets
30. Shellguard blocks (shellguard ship hull block, shellguard outpost floor block etc)
31. Abandoned shellguard mines underground,
32. Codex of shellguard explorer documenting history of the ruin and cultivator
33. Shellguard leader with probably a mission, maybe that mission will be to kill the leader of the enemy faction
34. Shellguard weapon: A railgun! Uses all the energy but massive damage.
35. Ability to become enemy with the shellguard?
36. Shellguard alternative fuel source for ships.
37. Shellguard combat pet store?
38.(Deleted because I just realised I repeated one)
39. Shellguard mech horn
40. Shellguard outpost blocks (im slightly bored of seeing girder everywhere)
41. Shellguard styled teleporters from the "2-stop teleshop"
I really dont expect anybody to add all these suggestions into this mod, just a couple ideas I thought up in my spare time.
Rideable Shellgaurd Vehicles
A flare that calls upon a shellguard squad, like reinforements
A small Shellguard outpost that can be owned by the player
Great mod i love it btw
also very good mod I love you're work
1. Mobs:
- More variety in weapon selection
2. Macro bosses:
They appear in the same place, where the usual mobs, with a big chance but:
- Have a health of 40-70% more;
- Always have heavy weapons (rocket launchers, miniguns, etc.)
They do not have a unique drop, but the battle with them is longer and more difficult.
3. Mini bosses:
There are the same, where the usual mobs, but with a rarer chance:
- A significant amount of health;
- May have unique weapons with different abilities;
- May have unique abilities (you can make a small pool of abilities and choose randomly, for example)
It could be some big mob, robots, mech or any other mob;
They may have a very precious drop;
4. Bosses
I propose to add some kind of bosses to a common world (they can appear anywhere)
The boss has a lot of health, powerful weapons, a lot of abilities and valuable drops.
sry for eng (i use google translate)