Starbound

Starbound

Shellguard: Starbound Expansion Remastered
Star~Verse 16 Nov, 2018 @ 7:01pm
SUGGESTIONS
yaknow, for the suggestions we all have and need to share.

I think some new high tech guns would be good
lower the block dmg on bullets, when in admin mode they destroy everything
Shellguard based vehicals and blocks (i know your going to be busy with missions but, why not lay off after a new mission or two, and listen to suggestions and make some new blocks furnature and etc)

Now i wanna hear the suggestions you people got to talk about
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Showing 1-15 of 71 comments
energeticmouse 23 Nov, 2018 @ 11:00am 
I want the arcade machine craftable lmfao
Tellurian¹³ 26 Nov, 2018 @ 8:06pm 
1. Shellguard cape, also maybe you could find a ripped shellguard cape in treasure chests?
2. Shellguard outposts that randomly spawn! That would be fun. (Not hostile)
3. Shellguard codexes that could contain adventures of admirals or stuff like that
4. A patrolling turret (You place a turret, then you build a path for it made from a certain block, then it patrolls from the start of the block path to the end.
5. Shellguard "uniform" AKA non-armor shellguard clothing
6. "Prototype" versions of weaponry that do more damage but take a lot more energy and are more expensive. (For melee it will be higher damage and lower swing rate)
7. Scientists that sell said prototype weaponry
8. Shellguard colonies of people ( or maybe retired shellguard soldiers? )
9. Glitch codexes of their encounters of the shellguard (because the shellguard have lots of robots)
10. Diamond growing machine (You put the materials in it then wait 5-15 irl minutes for it to grow into a diamond, also you can leave the station while it is being created)
11.Shellguard crashed ship dungeon with maybe some planet-tiered weaponry (For example, tier 1 planet = simple shellguard training rifle or something, tier 6 planet = minigun)
12. Shellguard spacestations
13. Shellguard controlled moons?
14. Friendly ships can be shellguard ships.
15. Possibly "corrupted" shellguard sentries or drones/spidermines that can be found in certain biomes that are hostile to E V E R Y T H I N G but eachother.
16. A mobile tank that is a flak tank
17. Abandoned shellguard colonies that may have the corrupted machinery
18. 2nd hostile faction called anything you want can have small outposts spawning around the world, hostile to shellguard & players.
19. Shellguard crew members and attracting shellguard colonists with shellguard furniture
20. Shellguard drone launcher that is Mk II, aka more health, more damage, but a bit slower.
21. Seperate shellguard currency that is translated from pixels into the 2nd currency, preferred by shellguard merchants that could appear in colonies
22. Shellguard rations distributor at the shellguard hub.
23. Shellguard custom vehicles (I'm thinkin a motorcycle, but thats just me)
24. Shellguard mech parts (maybe found in shellguard crashed ships)
25. Shellguard EPP augments made for shellguard soldiers
26. Deserting shellguard camps found on planets with hostile soldiers
27. Some shellguard speak like glitch to show some nice diversity, (also avians, apex etc but im a glitch person)
28. Anti-fall boots made by shellguard.
29. Shellguard submarines found underwater in oceanic planets
30. Shellguard blocks (shellguard ship hull block, shellguard outpost floor block etc)
31. Abandoned shellguard mines underground,
32. Codex of shellguard explorer documenting history of the ruin and cultivator
33. Shellguard leader with probably a mission, maybe that mission will be to kill the leader of the enemy faction
34. Shellguard weapon: A railgun! Uses all the energy but massive damage.
35. Ability to become enemy with the shellguard?
36. Shellguard alternative fuel source for ships.
37. Shellguard combat pet store?
38.(Deleted because I just realised I repeated one)
39. Shellguard mech horn
40. Shellguard outpost blocks (im slightly bored of seeing girder everywhere)
41. Shellguard styled teleporters from the "2-stop teleshop"

I really dont expect anybody to add all these suggestions into this mod, just a couple ideas I thought up in my spare time.
Last edited by Tellurian¹³; 24 Jan, 2019 @ 1:01pm
Kurokuma51 2 Dec, 2018 @ 7:38pm 
Colorable Shellguard Armor

Rideable Shellgaurd Vehicles

A flare that calls upon a shellguard squad, like reinforements

A small Shellguard outpost that can be owned by the player
Honor Guard 7 Dec, 2018 @ 1:35am 
perfect block on shellguard shield
Travelling Merchant  [developer] 8 Dec, 2018 @ 1:32pm 
All great ideas. But just so you know, all the armour in the mod can actually be dyed @kurokuma51
Star~Verse 8 Dec, 2018 @ 1:34pm 
lol maybe i should read some of these and give some answers.... yeah i dyed my armor weeks ago
Lord Skeletor 10 Dec, 2018 @ 8:57pm 
Might I suggest some slightly more detailed models for things such as turrets and turret stand, just to match the level of detail with the rest of the items.
Hypergried 11 Dec, 2018 @ 3:44pm 
Stealth ops/Spec ops weapons and armor would be pretty cool, as well as infiltration type missions if possible.
Tellurian¹³ 11 Dec, 2018 @ 6:11pm 
What if we had deployable barricades that were just like a deployable sentry except their weapon has very short range, is invisible, does no damage, but has knockback which would somewhat make it look like enemies are trying to break through it. (Also the weapon fires constantly)
WILLie SMITHy 31 Dec, 2018 @ 2:41pm 
How about shock rods? little ones for 1H and a large one for 2H. They could behave like a spear.
Great mod i love it btw
Bullet 3 Jan, 2019 @ 5:17pm 
Just vehicles, possibly a dedicated shellguard turret station (not market) for upgrades. ex: flak->S.A.M. bettery, basic turret->gatling gun. More drone types?
Honor Guard 4 Jan, 2019 @ 11:29am 
Originally posted by My gender is BULLET:
Just vehicles, possibly a dedicated shellguard turret station (not market) for upgrades. ex: flak->S.A.M. bettery, basic turret->gatling gun. More drone types?
minigun not Gatling (Galting is hand cranked,minigun is eletric motor)
Bullet 4 Jan, 2019 @ 11:52am 
Whoops get em comfused a lot ok?
Wakefield 10 Jan, 2019 @ 8:54am 
sugestion : heavy shellguard armor , old shellguard cross spear texture back , and shellguard npc spawn device, upgradeable shellguard armor/weapons , interior turret.
also very good mod I love you're work
FunkyShit 12 Jan, 2019 @ 11:25pm 
Hey. I suggest adding mini-bosses, macro bosses and bosses to the ordinary world and improving ordinary mobs.

1. Mobs:
- More variety in weapon selection

2. Macro bosses:
They appear in the same place, where the usual mobs, with a big chance but:
- Have a health of 40-70% more;
- Always have heavy weapons (rocket launchers, miniguns, etc.)
They do not have a unique drop, but the battle with them is longer and more difficult.

3. Mini bosses:
There are the same, where the usual mobs, but with a rarer chance:
- A significant amount of health;
- May have unique weapons with different abilities;
- May have unique abilities (you can make a small pool of abilities and choose randomly, for example)
It could be some big mob, robots, mech or any other mob;
They may have a very precious drop;

4. Bosses
I propose to add some kind of bosses to a common world (they can appear anywhere)
The boss has a lot of health, powerful weapons, a lot of abilities and valuable drops.

sry for eng (i use google translate)
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