Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Pirates of Sartosa Overhaul
This topic has been locked
Small Request
I was just looking at your mod again, and I wanted to make a small request. And that is,

Could you possibly a sub mod that increases the numbers of the units?

I only ask you because I made a mod called Varied Numbers that increases the numbers per unit for a lot of units.

It's

160 for regular mid tier human infantry like humans and orcs.
120 for semi elite humans and orc infantry.
100 for elite infantry like Black Orcs and most Elf and Dwarf infantry units.
< >
Showing 1-4 of 4 comments
Nanu  [developer] 25 Feb, 2019 @ 10:32am 
I probably should have mentioned it in the description, I always allow others to use my modded assets. You don't need to ask permission to make a submod using my edited tables. Feel free to copy the main units table from my mod to make a compatible submod.
Originally posted by Nanu:
I probably should have mentioned it in the description, I always allow others to use my modded assets. You don't need to ask permission to make a submod using my edited tables. Feel free to copy the main units table from my mod to make a compatible submod.

Well, that's the thing.

If I did that, I'd have to update the systems and so on that you've made for the mod. And I know very little of modding beyond stat changes and unit numbers.

I'm not trying to make excuses, it's just that my understanding of modding is fairly limited.
Nanu  [developer] 25 Feb, 2019 @ 1:51pm 
Originally posted by chubbyninja89 (The Ninja Brony):
Originally posted by Nanu:
I probably should have mentioned it in the description, I always allow others to use my modded assets. You don't need to ask permission to make a submod using my edited tables. Feel free to copy the main units table from my mod to make a compatible submod.

Well, that's the thing.

If I did that, I'd have to update the systems and so on that you've made for the mod. And I know very little of modding beyond stat changes and unit numbers.

I'm not trying to make excuses, it's just that my understanding of modding is fairly limited.

The same can be said for your mod, I'd have to keep track of your updates as well. I just posted an extensive update of this mod a few hours ago. As of right now I'm perfectly content with the units that are in it. I won't be making any drastic changes to them in the near future. If all you're doing is changing unit numbers, you only need a single main_units table, and then just adjust the numbers just like you did in your full mod.

Or if you just want this submod for personal use, make a copy of my mod and edit away, then just save it under a different name and disable the workshop version.
Originally posted by Nanu:
The same can be said for your mod, I'd have to keep track of your updates as well. I just posted an extensive update of this mod a few hours ago. As of right now I'm perfectly content with the units that are in it. I won't be making any drastic changes to them in the near future. If all you're doing is changing unit numbers, you only need a single main_units table, and then just adjust the numbers just like you did in your full mod.

Or if you just want this submod for personal use, make a copy of my mod and edit away, then just save it under a different name and disable the workshop version.

Well, I'm only asking you to make it because you could simply copy all the parts of your mod once you've updated it, and not have the chance of messing anything up, since you would've just updated your main mod.
< >
Showing 1-4 of 4 comments
Per page: 1530 50