Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Pirates of Sartosa Overhaul
 This topic has been pinned, so it's probably important
Nanu  [developer] 25 Feb, 2019 @ 10:34am
Report any bugs here
I'm starting this thread to give everyone a place to report potential bugs. This mod now contains a script, which I have tested thoroughly and am certain will not create any bugs. If you do think there is a problem with either the script or a table edit please post the script log or problem here
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Showing 1-15 of 184 comments
Cryswar 2 Mar, 2019 @ 11:21pm 
Aranessa's redline skill "Firing Line" only grants the actual Firing Line ability at rank 1 - upgrading it to rank 2/3 means no more reload buff.

The Sartosan fleet captains don't seem to have 2d campaign/battle portraits at all? Kinda distracting but ultimately harmless.

I haven't unlocked all the RORs to test yet, will edit if this is a widespread issue or I find a solution, but at the least Magritta Company did not unlock by defeating the Pieces of Eight lord that was supposed to grant them.
Nanu  [developer] 3 Mar, 2019 @ 8:35am 
@Cryswar

- Firing line is activated by the first level of the skill, but there is a hidden effect enabling it for the 2nd and 3rd tier. I can't replicate your issue, the second and third level activate the Firing Line ability just fine for me,

-The Sartosan Fleet Captain does have 2d campaign portraits, but the pngs contained a typo in their names, I have now fixed it.

- The only reason that the RoRs aren't unlocking is if the script isn't firing correctly. Make sure that Aranessa's starting army is composed of all living units. If she has the default army (Zombie Deck Gunners, Rotting Prometheans, Scurvy Dogs, etc.) Then the script hasn't activated. If her army did change, then you need to enable script logging and post the logs. Search "nanu script" for the activation in the logs, and "piece of eight" for the RoRs.
Last edited by Nanu; 3 Mar, 2019 @ 8:56am
PsychoticSoul 4 Mar, 2019 @ 2:10am 
I've got an issue with the RoR's. I cant recruit any of em because it says I've hit the cap for all of them, despite not having a single one.
Nanu  [developer] 4 Mar, 2019 @ 5:53am 
@Psychotic Soul they’re unlocked alongside the vanilla RoRs. You have to complete the corresponding Piece of Eight quest to increase the unit cap. This is done to avoid compatibility issues with other startpos mods.
James Stone 24 Apr, 2019 @ 6:30pm 
@Nanu when I defeat the pirates holding the Pieces of Eight it says I have captured the Piece but it doesn't unlock neither the RoR nor the special modded units. Dunno if it's a vanilla bug or one caused by your mod
Nanu  [developer] 24 Apr, 2019 @ 6:34pm 
@James Stone What do you mean the special modded units? And the RoRs are recruited from buildings like normal units to avoid incompatibility issues with startpos mods.
Last edited by Nanu; 24 Apr, 2019 @ 6:35pm
SavetheBees 1 May, 2019 @ 2:16am 
Not sure if this is a conflict to another mod but Aranessa doesn't seem get infamy from winning battles.
Nanu  [developer] 1 May, 2019 @ 10:58am 
@SavetheBees definitely another mod. I don't touch infamy
Dusky 5 May, 2019 @ 10:04am 
The overcast version of Blessing of Manann becomes the only option when you upgrade the spell in the skill tree. Can't cast the normal version in battle.
Last edited by Dusky; 5 May, 2019 @ 10:15am
Nanu  [developer] 5 May, 2019 @ 1:36pm 
Originally posted by Dusky:
The overcast version of Blessing of Manann becomes the only option when you upgrade the spell in the skill tree. Can't cast the normal version in battle.

Thank you. I've replaced the effects and tested in campaign and now it works properly
HashutChampion 19 Sep, 2019 @ 9:57pm 
I can't recruit any Heroes as Sartosa
Nanu  [developer] 20 Sep, 2019 @ 9:59am 
Originally posted by HashutChampion:
I can't recruit any Heroes as Sartosa

I physically can't disable hero recruitment without replacing the data.pack. Do you have any other mods running?
HashutChampion 21 Sep, 2019 @ 3:15am 
!!!_hn_banner_overhaul_ii.pack
!!!_hn_naming_overhaul_ii.pack
!!_sartosa_overhaul.pack
sartosa_overhaul_undead_kroxigor_pirates_sub_addon.pack
!a_mixus_legendary_lords1.pack
!traitsoverhaul.pack
@3skillpointsandskilldump.pack
@zf_imperial_master_engineer.pack
ab_mixu_tabletop_lords.pack
ab_mixus_darkhand.pack
ak_seahelm.pack
Climate_is_irrelevant_updated.pack
cpecific_traits_manager.pack
deco_beastmen_2.pack
deco_orcs_2.pack
diplomatic_options_all_wh2.pack
greenskin_mount_13.pack
isenhart_traits_extended.pack
resized_lords_heroes.pack
Sa_LLreskin.pack
scipion's_recruit_legendary_lords.pack
sebidee_whii_no_great_power_penalty.pack
skink_ror_vanilla.pack
sm0_mixedlores.pack
sm0_save_cam_settings.pack
sm0_slann_options.pack
spartanvi_wh2building_icons.pack
ui_overhaul_new_world_edition.pack
uimf.pack
unique_steam_tanks_2.pack
Vmp_Dragon.pack
zaid_norsca_occupation_expansion.pack
zar_autoresolve.pack
chaos_dragon_sta.pack
@elo_grey.pack
!earthbloodnehekunnerf.pack
@no_shield_of_civilization.pack
sm0_force_confederation_tksub.pack
sm0_force_confederation.pack
!jmw_helf_expanded_tempfix_newest.pack
community_bugfix_mod.pack
!d_mixu_startpos.pack

this is the list of my mods but Kroxigor sub mod is by me soo yea
Nanu  [developer] 21 Sep, 2019 @ 12:30pm 
Originally posted by ;1629663905417961853:
!!!_hn_banner_overhaul_ii.pack
!!!_hn_naming_overhaul_ii.pack
!!_sartosa_overhaul.pack
sartosa_overhaul_undead_kroxigor_pirates_sub_addon.pack
!a_mixus_legendary_lords1.pack
!traitsoverhaul.pack
@3skillpointsandskilldump.pack
@zf_imperial_master_engineer.pack
ab_mixu_tabletop_lords.pack
ab_mixus_darkhand.pack
ak_seahelm.pack
Climate_is_irrelevant_updated.pack
cpecific_traits_manager.pack
deco_beastmen_2.pack
deco_orcs_2.pack
diplomatic_options_all_wh2.pack
greenskin_mount_13.pack
isenhart_traits_extended.pack
resized_lords_heroes.pack
Sa_LLreskin.pack
scipion's_recruit_legendary_lords.pack
sebidee_whii_no_great_power_penalty.pack
skink_ror_vanilla.pack
sm0_mixedlores.pack
sm0_save_cam_settings.pack
sm0_slann_options.pack
spartanvi_wh2building_icons.pack
ui_overhaul_new_world_edition.pack
uimf.pack
unique_steam_tanks_2.pack
Vmp_Dragon.pack
zaid_norsca_occupation_expansion.pack
zar_autoresolve.pack
chaos_dragon_sta.pack
@elo_grey.pack
!earthbloodnehekunnerf.pack
@no_shield_of_civilization.pack
sm0_force_confederation_tksub.pack
sm0_force_confederation.pack
!jmw_helf_expanded_tempfix_newest.pack
community_bugfix_mod.pack
!d_mixu_startpos.pack

this is the list of my mods but Kroxigor sub mod is by me soo yea

Yeah its gotta be another mod messing with the data.pack, I can recruit heroes just fine, make sure none of the mods you're running have any tables called "data__"

Best way to figure out which mod is the culprit is trail and error, run a campaign with just my mod first, then try with other mods until you find the one causing the problem. Add an effect to the level 1 port building to let you recruit agents form turn 1 to speed things up.
DracoLunaris 9 Nov, 2019 @ 5:01am 
The cannons building on hordes replaces the zufbar 42 pounders ability from the prior two buildings with norse roar.
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