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Suggestions:
-Ogre pirate crew as a monstrous humanoid assault unit, if not quite as a direct living unit counterpart to animated hulks, then at least as an explanation why all the other Vampire Coast factions can have so many hulks. The bodies have to come from someone's navy using ogres, after all.
-Long Drong's Slayer Pirates hero/mercenary ROR. He is based out of Sartossa.
-Limited access to exiled elf or dark elf corsairs, maybe as an ROR. Possibly less well equipped as exiles. Spears and shields or repeating crossbows would be a little different compared to baseline Sartossa mod units.
-Access to some Southern Realms mercenaries, such as Tilean pikemen, Estalian swordsmen, or some of the pirate friendly mercenary companies would be in keeping with the lore. Maybe a patch with Cataph's Southern Realms, allowing limited access to some of the units and appropriate mercenary ROR's?
As far as Ogres go, modders simply don't have the assets to make it happen, at least not to the quality I'm willing to accept.
Not sure about Dark Elves tbh, probably won't just because I want to keep that Old World aesthetic.
Buccaneers are already a thing, maybe the slayer pirates could be a RoR.
And I have purposefully avoided integrating any mod requirements so this could be compatible with everything. I already have my hands full porting this over to SFO, and Cataph's Southern Realms support is another huge endeavor. Perhaps after I rework the tech trees and create some new LLs.
I also think that a few Non RoR units could be added: Canons (worked by humans), Mortars, Archers/Crossbows (If i renember well, archers and crosbbows were used in ship battles before the gunpowders, so it would make sense).