Garry's Mod
[IV04] Stealth NextBots (Revamp)
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
suggestions
I don't want to see them in comments
Ultima modifica da IvanVladimir0435; 29 dic 2018, ore 8:46
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- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
IvanVladimir0435  [sviluppatore] 22 mar 2019, ore 21:28 
Messaggio originale di NebulaKnight:
- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
1 - No
2 - No
3 - They do
4 - No
5 - I'll probably link it to a convar
some settings would be nice
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
Ultima modifica da turner148; 24 mar 2019, ore 16:16
IvanVladimir0435  [sviluppatore] 24 mar 2019, ore 16:15 
Messaggio originale di turner148:
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
did you read the discussions? because judging by this I can say you didn't
i came up with only 1 idea lol,

- a tool that notargets you from the stealth nextbots (to make battle agains friend easier than having them to target me over and over lol)
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
IvanVladimir0435  [sviluppatore] 27 mar 2019, ore 9:46 
Messaggio originale di 7beat:
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
1 - There's already a template for making nextbots with the stealth system
2 - I might think of that
3 - Sounds awfully laggy tbh, I'll see what I can do
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
IvanVladimir0435  [sviluppatore] 27 mar 2019, ore 13:02 
Messaggio originale di 7beat:
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
Nah, I think it's okay having the stealth base here, the bot base is in my hl2 dm nextbots, the tank base is in my vehicular vehicles and my mech base is in my stealth nextbots ii, I like it like that
going to answer me?
IvanVladimir0435  [sviluppatore] 28 mar 2019, ore 20:12 
Messaggio originale di G master returns:
going to answer me?
there are already settings
ok thanks just i was thinking like making them not move unless noticed
can you make knifes one shot if they are not alerted? (except for the big guys)
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