Garry's Mod

Garry's Mod

[IV04] Stealth NextBots (Revamp)
 Denna tråd har blivit fäst, så den är troligtvis viktig
IvanVladimir0435  [utvecklare] 10 dec, 2018 @ 20:35
suggestions
I don't want to see them in comments
Senast ändrad av IvanVladimir0435; 29 dec, 2018 @ 8:46
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Gasmask Dude 20 mar, 2019 @ 19:57 
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
NebbyWebbyToes 22 mar, 2019 @ 21:12 
- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
IvanVladimir0435  [utvecklare] 22 mar, 2019 @ 21:28 
Ursprungligen skrivet av NebulaKnight:
- Some Nextbots Tpose when they die and ragdoll 2 seconds after being killed
- Make Nextbots drop their weapons
- Make Nextbots hostile to Combine ( Ive tried making battles and nextbots stand around and do nothing)
- Make the mech not have aimbot.
- Dont let ragdolls disappear after 5 seconds.

Overall pretty average. Still having fun with them , just not what i hoped for at the start.
Still an amazing and cool addon that youve made , and i hope to see these little things changed.
1 - No
2 - No
3 - They do
4 - No
5 - I'll probably link it to a convar
Oddbase 23 mar, 2019 @ 16:13 
some settings would be nice
turner148 24 mar, 2019 @ 16:14 
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
Senast ändrad av turner148; 24 mar, 2019 @ 16:16
IvanVladimir0435  [utvecklare] 24 mar, 2019 @ 16:15 
Ursprungligen skrivet av turner148:
Certain weapons, like CW2.0, ACT3, and TFA have attachments and toggleable suppressors. Is there any support for those three weapon bases to auto detect if the weapon has a suppressor or not?
did you read the discussions? because judging by this I can say you didn't
i came up with only 1 idea lol,

- a tool that notargets you from the stealth nextbots (to make battle agains friend easier than having them to target me over and over lol)
7beat 27 mar, 2019 @ 9:34 
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
IvanVladimir0435  [utvecklare] 27 mar, 2019 @ 9:46 
Ursprungligen skrivet av 7beat:
1. You could create(advanced) NPC template for your base, already including stealth as a basic function for every humanoid/creature. so it can conquer with vj's laggy snpcs.
2. Throw back or run from grenades.
3. if npcs are alerted and you hide behind prop they dont charge you but stay behind cover or rate of grenade throw chance rises up to/for 50%?
1 - There's already a template for making nextbots with the stealth system
2 - I might think of that
3 - Sounds awfully laggy tbh, I'll see what I can do
7beat 27 mar, 2019 @ 12:21 
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
IvanVladimir0435  [utvecklare] 27 mar, 2019 @ 13:02 
Ursprungligen skrivet av 7beat:
About 1: i know there is template but i meant its not exclive to this addon rather a basic feature of every npc created on IV4.
Nah, I think it's okay having the stealth base here, the bot base is in my hl2 dm nextbots, the tank base is in my vehicular vehicles and my mech base is in my stealth nextbots ii, I like it like that
Oddbase 28 mar, 2019 @ 19:29 
going to answer me?
IvanVladimir0435  [utvecklare] 28 mar, 2019 @ 20:12 
Ursprungligen skrivet av G master returns:
going to answer me?
there are already settings
Oddbase 29 mar, 2019 @ 11:02 
ok thanks just i was thinking like making them not move unless noticed
Blackrx 3 apr, 2019 @ 16:39 
can you make knifes one shot if they are not alerted? (except for the big guys)
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