Total War: WARHAMMER II

Total War: WARHAMMER II

Elon's Greybeard's Prospectors - Faction Overhaul (Updated)
 This topic has been pinned, so it's probably important
Elon  [developer] 23 Nov, 2018 @ 11:38am
Balancing and Suggestions
There is always something that could be done better. This is where you can leave suggestions, either for balancing or of more general nature.
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Showing 1-15 of 50 comments
Darkwing Duke 23 Dec, 2018 @ 8:03am 
I feel that the big venorated Ancestor gods for this faction should be Grungni, god of Mining and stoneworking, and Morgrim, god of engineers.
Because of their position and the faction theme youve given them.

along with this, an idea i had brewing was perhaps in similar nature to the Kraka Drak mod they have taken in non Chaos tribes or displaced natives. Maybe like Arabyan Powder Makers/Arabyan Spice market or some displaced Imperial colonists or refugees. In the form of some sorta building chain that can give manufacturing bosues, units, trade resources or the like

Its just a thought but this could be an interesting mirror for the Kraka Drak mod in a sense, rather than isolated dwarves from long ago building on tradition and runes, it is instead isolated dwarves going against tradition with machines and technology
Last edited by Darkwing Duke; 23 Dec, 2018 @ 8:14am
Elon  [developer] 30 Dec, 2018 @ 6:57am 
Thank you for your suggestions! I indeed have similar ideas/plans as some of yours (no spoilers yet though. Partly because I don't yet know if all my ideas are possible and I don't want to promise too much). However, I don't plan to give them human auxiliaries - they would fill holes in the roster that are there on purpose. A nod to Araby in form of a building and/or tech is a neat idea though.
Darkwing Duke 30 Dec, 2018 @ 8:17am 
Rather than human troops why not some human related buildings or technologies?
I might be late. But I wanted to suggest a new caster for these dwarfs.
The Thunderguard and it will introduce a new Lore. The Lore of Sulfur.
The Lore of Sulfur would mainly consist of gunpowder like spell.
Like for example Shrapnel Canister would have a cone like effect are damage.
Flair of Courage could be a great leadership buff and a debuff for enemies leadership.
There could be Grimnirs Ignition which could give a range damage buff for the gunpowder units.
I have more ideas but I think you get an idea.
Elon  [developer] 18 Jul, 2019 @ 8:18am 
Thanks for your suggestion. I would not give them magic (Dawi are not supposed to have any after all) but I wouldn't mind giving them an explosive specialist hero who is a bit more ability based. No promises though.
Slunko 18 Sep, 2019 @ 2:59pm 
A suggestion now that Nakai's been released. Maybe it'd be possible to copy that faction mechanic. Seeing how the prospectors really aren't the empire spreaders, it might be an interesting mechanic to see implemented that their conquests give cities to a third neutral factions that keep the lands for them like with Nakai? I think it'd be great fun to have!
Elon  [developer] 19 Sep, 2019 @ 7:30am 
Cool thematic idea, but i honestly have no idea how to balance this economy wise for the prospectors. It is much easier for Nakai with him being a horde.
Tafah 20 Oct, 2019 @ 8:30pm 
I'd love to see the resource buildings' unit stuff working with these new units, especially since there's 2 good resources right in the starting province.
Greyscale 4 Dec, 2019 @ 8:48pm 
Any chance for a desert steampunk theme push like a rune golem sand scorpion? (slow beefy version of Tomb kings necrotects of sorts)?

Basically just thinking how each experimental tech branch could give access to some sort of legendary unit.

Additionally an experimental Tomb Kings tree would obviously focus on their necrotects to help ressurect the Dawi Rune Golem/Giant technology of the old ways :)


"It would seem that the knowledge of the Master Rune of Waking is lost to the Runesmiths of today, and the schematics needed to construct one are nowhere to be found. Were someone to rediscover the secrets of the Rune Guardians, he would be richly rewarded. Unfortunately, I fear the first step in such an endeavour would be the recovery of a nearly intact Rune Guardian, surely an impossible (and probably suicidal) task."

https://warhammerfantasy.fandom.com/wiki/Rune_Guardians
Last edited by Greyscale; 5 Dec, 2019 @ 6:44am
Elon  [developer] 8 Dec, 2019 @ 12:46pm 
Hm, rune golems are definitly cool, but not sure if it fits the faction that well. The rune golems (and the tk constructs even more so) is more of a magical (rune) creation than a real machine. And the GPs are more of a technology oriented faction than a magic/rune oriented one.
Darkwing Duke 8 Dec, 2019 @ 1:28pm 
Originally posted by Elon:
Hm, rune golems are definitly cool, but not sure if it fits the faction that well. The rune golems (and the tk constructs even more so) is more of a magical (rune) creation than a real machine. And the GPs are more of a technology oriented faction than a magic/rune oriented one.
What about a Rune golem that uses a specialized cannon? Like a lead belcher
Tafah 8 Dec, 2019 @ 1:32pm 
Plus Rune Golems are kind of like the old ways while this faction seems to be working on moving forward into new ways.
Sophist88 16 Jan, 2020 @ 11:40am 
A golem powered by steampunk tech is different than a golem powered by rune magic. I think a warsphinx with steam pipes and a driver would be awesome!
fireball900 22 Jan, 2020 @ 3:48pm 
Steam Golem?
Elon  [developer] 23 Jan, 2020 @ 5:56am 
A good looking steam golem would be more difficult to make than a rune golem. At least for now I see no way available to me to make one that looks acceptable to myself, so no, sorry. No golems.
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