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Melee Infantry:
1.Sheildwall
2.Golden Guard
3.Ushabti Slayers
Missile Infantry:
1.Obisidian Legionnaires (sheidbreaker muskets)
2.Obisidian Legionnaires (charge breakers)
3.Obisidian Legionnaires (blunderbuss)
4.Heavy Thunderers
5.Heavy Thunderers( grenade launchers)
I tested every single unit in the custom battle,(poor Karl Franz, died 30+ times lol), I think the audio bugs are caused by the variantmesh definitions, they are not edited completly correct, had side effects which induced sound stutter. I think you should also check other units like RORs and lords if they are edited in same way.
By the way, I really like your idea, units and models are amazing, the faction unlocker is going to be update in the next few days, can't wait to play this faction after your campaign works finished.
EDIT: Okay, I think i fixed it. At least when testing there were no audio issues for me anymore.
Thanks!!!
Are there additional mods this one requires to function or is the ME campaign playable in it's current state?
My guess is that one of your other mods overrides mine somewhere, maybe reverting the military group used by the Prospectors back to the standard one. Personally I didn't run into this problem during my tests at all. I just did a quick testing run and the faction works fine.
Also, the new CA launcher can cause problems (at least it did for me), so I would suggest use of Kaedrin's mod manager if you don't use it already. Can't gurantee that this helps though, but at least for me it works much better. It also shows mod conflicts, so maybe it can help to identify the problem.