Garry's Mod

Garry's Mod

gm_boreas
NeXTCuboid 7 Nov, 2021 @ 10:48am
Tunnel Tram
Just a question: how did you set up the tunnel tram with the closing doors and the realistic vibrations? I'm just curious. Please don't respond if this question inconveniences you.
< >
Showing 1-3 of 3 comments
Blueberry_pie  [developer] 7 Nov, 2021 @ 10:15pm 
If I remember correctly, the tram is a func_tracktrain with some func_door and env_shake entities parented to it. If you'd like to look at it in more detail, you can download the map's source files here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1572373847/2843417619896858248/
NeXTCuboid 14 Nov, 2021 @ 10:13am 
Originally posted by Blueberry_pie:
If I remember correctly, the tram is a func_tracktrain with some func_door and env_shake entities parented to it. If you'd like to look at it in more detail, you can download the map's source files here: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1572373847/2843417619896858248/
Cool. I love your map by the way. It's the most detailed map I've ever played on. How long did it take you to make?
Blueberry_pie  [developer] 15 Nov, 2021 @ 3:58am 
Thanks! I started working on the map in January 2015 and released it in November 2018. I worked on it off and on during that period so I don't know how many hours it took exactly.
< >
Showing 1-3 of 3 comments
Per page: 1530 50