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(Crash log below in case you need it, only pasted the thread that crashed)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00aefc5d CAgesView::SetupWindow() + 1049
1 0x00aef70e CAgesView::CAgesView(CInGameIdler*) + 374
2 0x0105a25b CTopbarGui::ShowCurrentAge() + 139
3 0x0105f4e9 CButtonObserverGlue<CTopbarGui>::OnClick() + 37
4 0x012eec8a CButtonObservable::NotifyClicked(SClickParameters const&) + 102
5 0x012ee9d7 CButton::Release(bool, CPoint<int> const&) + 141
6 0x012ee6f7 CButton::ProcessInput(CInputEvent&, CMouse*) + 747
7 0x012fe021 CCollisionObject::ProcessInput(CInputEvent&, CMouse*) + 27
8 0x0132233b CGui::HandleMouseEvent(CInputEvent&, CMouse*) + 363
9 0x01321d89 CGui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 319
10 0x00d64ba9 CEU3Gui::HandelInput(CMouse*, CKeyBoard const*, CList<CInputEvent>&) + 23
11 0x006aec9b CInGameIdler::ProcessInputQueue() + 137
12 0x006ab141 CInGameIdler::Idle(bool) + 5137
13 0x01235f49 CApplication::UpdateOneFrame(bool) + 305
14 0x01236227 CApplication::Run() + 41
15 0x006ee84f main + 15491
16 0x00098235 start + 53
But I don't have any problems with accessing the Ages in my mod's next version (which will require another ET submod).
(Crash log below)
Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread
0 0x00645e82 CGovernmentInstance::GenerateMechanics() + 12
1 0x008a8c30 CRevoltManager::CreateCountry(CCountryTag, CList<CProvince*>&, bool, bool, bool) + 1960
2 0x004cc226 ReleaseCountry(CCountryTag const&, CCountryTag const&, CList<CProvince*>&, CReligion const*, bool) + 302
3 0x00800380 CReleaseNationTreaty::Execute(CPeaceOffer const&) const + 1036
4 0x007c89c3 CPeaceOffer::Execute() const + 4743
5 0x004f608e CRequestPeaceAction::ExecuteDerived() const + 6048
6 0x0044f3a7 CDiplomaticAction::Execute() const + 93
7 0x0045181b CDiplomaticActionCommand::Execute() const + 1283
8 0x01285be8 ExecuteWithPadding(CCommand const*, unsigned int) + 181
9 0x012857b3 CSession::ProcessCommands() + 545
10 0x01284fa9 CSession::Update() + 347
11 0x001b8b71 CEU4Application::Update() + 131
12 0x006a11b8 CInGameIdler::Idle(bool) + 1160
13 0x0122cf49 CApplication::UpdateOneFrame(bool) + 305
14 0x0122d227 CApplication::Run() + 41
15 0x006e584f main + 15491
16 0x0008f235 start + 53
Thread 1:
0 libsystem_kernel.dylib 0xa73dcd4e __psynch_cvwait + 10
1 libsystem_pthread.dylib 0xa759343c _pthread_cond_wait + 658
2 libsystem_pthread.dylib 0xa759508c pthread_cond_wait$UNIX2003 + 51
3 libc++.1.dylib 0xa5697669 std::__1::condition_variable::wait(std::__1::unique_lock<std::__1::mutex>&) + 39
4 0x0155c059 ThreadWaitCond + 32
5 0x0155a7fe CTaskThread::Run() + 62
6 0x0155a7b9 CTaskThread::Run(void*) + 17
7 0x0155c40a tbb::internal::thread_closure_1<void* (*)(void*), void*>::start_routine(void*) + 16
8 libsystem_pthread.dylib 0xa75924d5 _pthread_body + 347
9 libsystem_pthread.dylib 0xa759237a _pthread_start + 357
10 libsystem_pthread.dylib 0xa7591a56 thread_start + 34
Was wondering what would happen with CAE -> CT0 and PHO -> PH0 (ETE tag to CFBM tag)... Those are definitely my fault. Okjeo, though... I don't recall seeing the "OKJ" tag, so that one isn't caused by my mod.
I'll take a look at all three as soon as I have time. And I'll probably check the other tags I was trying to remove to free up country tags.