Garry's Mod

Garry's Mod

Gm Northwest Airfield
Syther 13 Jul, 2013 @ 9:49am
Chernaus Extension
I think they need to gradually extend this map so it covers all of chernaus (if even possible) so this the order they should do it in 1.Expand to Devils Castle (Castle Landmark),Stary Sobor (town),Grishno (town),Vybor (town) and Kabino (town). Basicly just expand from nw airfield untill you have covered the whole map http://dayzdb.com/map#3.034.050
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Showing 1-15 of 20 comments
Dr. Death 13 Jul, 2013 @ 10:21am 
impossible due to ♥♥♥♥♥♥ hammer map max size
Syther 13 Jul, 2013 @ 10:27am 
dam it
Syther 13 Jul, 2013 @ 10:28am 
Originally posted by Dr. Death:
impossible due to ♥♥♥♥♥♥ hammer map max size
Well he should at least make Cherno or Electro
Dr. Death 13 Jul, 2013 @ 2:34pm 
Originally posted by nuttypie:
Originally posted by Dr. Death:
impossible due to ♥♥♥♥♥♥ hammer map max size
Well he should at least make Cherno or Electro
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?
Syther 14 Jul, 2013 @ 12:21am 
Originally posted by Dr. Death:
Originally posted by nuttypie:
Well he should at least make Cherno or Electro
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
Dr. Death 14 Jul, 2013 @ 12:36am 
Originally posted by nuttypie:
Originally posted by Dr. Death:
MAYBE, but would it be worth it? should he just make it or he should make also every building enterable?

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
*ArmA 2/Chernarus, please, dont call it DayZ, dont get mixed up.

i am pretty sure someone could make the barracks enterable if he could or wanted to, there is no reason to stop him, besides the base resources
Syther 14 Jul, 2013 @ 1:47am 
Originally posted by Dr. Death:
Originally posted by nuttypie:

At least he should make the ones enterable in dayz enterable if he does. good point though he should make the barracks in this nw airfield actually enterable
*ArmA 2/Chernarus, please, dont call it DayZ, dont get mixed up.

i am pretty sure someone could make the barracks enterable if he could or wanted to, there is no reason to stop him, besides the base resources

oh yeah srry for calling it dayz map
ill message the maker for the suggestion
Doomologist  [developer] 21 Jul, 2013 @ 4:20pm 
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.
Syther 21 Jul, 2013 @ 11:46pm 
Originally posted by Doomologist:
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.

I recently got sdk source and im new to mapping and i dont really know how to use it at all
Last edited by Syther; 21 Jul, 2013 @ 11:47pm
Dr. Death 21 Jul, 2013 @ 11:48pm 
Originally posted by nuttypie:
Originally posted by Doomologist:
I've been wanting to put in an enterable barracks. I'm juggling my time with college so I've been only doing minor adjustments to the map. Time is my biggest problem right now, but don't worry I'm still very much into this project and an enterable barracks may appear in the future.

If some great mappers (people better than me) would be willing to help collaborate on making some good quality content from Cherno or Electro from scratch with hl2 assets then I'd be willing to do those places. It would be a lot of work for 1 person.

I recently got sdk source and im new to mapping and i dont really know how to use it at all
`people think that learning how to code take weeks, coding or even using modding tools take months, if not years, i have seen people making mods for GTA IV that took up to 2 years, and i dont mean models, i mean data mods (like the bussiness mod or the LCPDFR mod)
AhiVT 16 Nov, 2013 @ 2:35pm 
Originally posted by Dr. Death:
impossible due to ♥♥♥♥♥♥ hammer map max size
You technically can if you made everything smaller and had a LUA script that would shrink players to be proportionate to the buildings. Otherwise there's no way you could pull this off.
Dr. Death 16 Nov, 2013 @ 2:51pm 
Originally posted by Kexerval:
Originally posted by Dr. Death:
impossible due to ♥♥♥♥♥♥ hammer map max size
You technically can if you made everything smaller and had a LUA script that would shrink players to be proportionate to the buildings. Otherwise there's no way you could pull this off.
that would make a lower quality, even more if you want the whole chernarus.
energeticmouse 21 Apr, 2014 @ 10:50am 
*cough*
Syther 21 Apr, 2014 @ 10:52am 
?
me 20 May, 2014 @ 1:37pm 
as an experienced lua coder & mapper, i'll say this;
shrinking down players would be near impossible, as it would screw gravity up its ass. only way to fix the gravity is vphysics, which is a whole other story.
long story short, you could easily run multiple servers, and if he does make chernarus, he makes them in seperate maps. walking and hitting the edge of 1 map = you warp to the next server. also, slowing down the player walk speed is always a way to make the map seem bigger.
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