Total War: SHOGUN 2

Total War: SHOGUN 2

MoSS With Optionals
The Engineer Weierstrass  [developer] 1 Dec, 2018 @ 6:06am
Optionals List
Extras

Reduce Unrest Conversion

Can be stacked with other parts up to 7
Files names:
MoSS_Extra_balance_anti_UNREST_1_(adds-up)
MoSS_Extra_balance_anti_UNREST_2_(adds-up)
MoSS_Extra_balance_anti_UNREST_4_(adds-up)

Increase Replenishment

Can be stacked with other parts up to 7.5
Files names:
MoSS_Extra_REPLENISHMENT_05_(adds-up)
MoSS_Extra_REPLENISHMENT_1_(adds-up)
MoSS_Extra_REPLENISHMENT_2_(adds-up)
MoSS_Extra_REPLENISHMENT_4_(adds-up)

No Realm Divide

Must be activated before RD hits.

File name:
MoSS_Extra_balance_NO_REALM_DIVIDE

No Agents

Agents can no longer be recruited. Already recruited agents should remain.

File name:
MoSS_Extra_balance_NO_AGENTS

Scaling Difficulty

Trigger a repetitive event starting from turn 25 that repeats and gives the player penalties.
For experienced players.
Do not activate after turn 25.

File name:
MoSS_Extra_balance_SCALING_DIFFICULTY

Double Unit Cap

This mod increases the unit cap for must units to its double.
Why no "no units cap" cap? Well it would break the game as AI will go too berserk

File name:
MoSS_Extra_balance_UNIT_CAP_double

Nanban Units For All

All clans can recruit Nanban Units with this pack.

File name
MoSS_Extra_units_NANBAN_for_all

Trade Node Skin

Change the trade node skin. Pick only one or none of this files.

Files names
MoSS_Extra_skin_trade_node_LANTERN_PICK_ONLY_ONE
MoSS_Extra_skin_trade_node_POLE_PICK_ONLY_ONE
MoSS_Extra_skin_trade_node_ROCK_PICK_ONLY_ONE
MoSS_Extra_skin_trade_node_TORII_PICK_ONLY_ONE

Dra’s Units Reskin
Change the units and daimyos look. Daimyo file is only for original clans. Also it requires Dra’s units part.
MoSS_Extra_skin_DRA'S_DAIMYO_re-skin_(original-clans)
MoSS_Extra_skin_DRA'S_UNITS_re-skin

Castles Historical

Contains all historical castles.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_HISTORICAL
MoSS_Extra_castles_SOTS_historical
MoSS_Extra_castles_SOTS_Kyoto

NOTE: You can activate all, one or none. If you activate Historical first it will load mine and Frodo45127 maps. Note that version have not all the maps, so if then you activate SOTS it will load the remaining ones.

Castles Coastal

Contains the Coastal Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_NORMAL_coastal
OR
MoSS_Extra_castles_SOTS_coastal

Castles Hilly Coastal

Contains the Hilly Coastal Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_NORMAL_hilly_coastal
OR
MoSS_Extra_castles_SOTS_hilly_coastal

Castles Plane

Contains the Plane Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_NORMAL_plane
OR
MoSS_Extra_castles_SOTS_plane

Castles Hilly Plane

Contains the Hilly Plane Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_NORMAL_hilly_plane
OR
MoSS_Extra_castles_SOTS_hilly_plane

Castles Mountain

Contains the Mountain Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_SOTS_mountain

Castles Mountain v02

Contains the Mountain v02 Castle line.
Can be activated and de activated at any time.

File name
MoSS_Extra_castles_NORMAL_mountain02
OR
MoSS_Extra_castles_SOTS_mountainv02

Castles Mountain v03

Contains the Mountain v03 Castle line.
Can be activated and de activated at any time.

File name

MoSS_Extra_castles_SOTS_mountainv03

FIX

Use this during an end turn that is repetitive crashing. It solves a really uncommong bug if untis stick. Navies cannot move using this one.
MoSS_FIX_if_it_crash_end_turn_use_one_turn(naval)
Last edited by The Engineer Weierstrass; 17 Jan, 2019 @ 10:45am
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Showing 1-12 of 12 comments
Admiral von Spee 26 Dec, 2018 @ 7:09pm 
About Castles Historical, does i need to use only one or is ok to use them all?
The Engineer Weierstrass  [developer] 26 Dec, 2018 @ 7:10pm 
there is only one historical pack. The others are normal siege castles. You can use the ones you want
Admiral von Spee 26 Dec, 2018 @ 7:32pm 
will there be a longer research time? and custum General/Agent skill tree?
The Engineer Weierstrass  [developer] 26 Dec, 2018 @ 8:00pm 
general and agent skill tree is smth i shoud make for sure as standar. But takes time.
Research time is tricky. Early techs are okay, but late could be extendended a bit. I feel at least until mid tech they are quite well
Admiral von Spee 26 Dec, 2018 @ 8:10pm 
ok, take your time!
aholavalava 12 Feb, 2019 @ 9:42am 
Will all the mods work together if i install the whole collection?
The Engineer Weierstrass  [developer] 14 Feb, 2019 @ 6:06am 
Nop!
Greg 1 Mar @ 4:16am 
Reduce unit conversion and reduce unrest are not compatible with each other according to my testing, the game crash

Is it normal or an error on my part?
The Engineer Weierstrass  [developer] 1 Mar @ 7:10am 
well i have not touched the mod in 5 years or more so no idea. I trust your test XD
Greg 2 Mar @ 3:12am 
Do you know if there is a way to have all clan payable from your old memory? xd
The Engineer Weierstrass  [developer] 2 Mar @ 6:43am 
I am kind of certain that would require to modify the LUA scripts and also make a new startpos. Some guys know how to use the LUA but the startpos would require the modders files that afaik i have a back up of almost the latest mod version over a drive. But never tried to rebuild the mod from those
Greg 2 Mar @ 8:20am 
i have zero experience modding so lets forget about it haha
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