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at the time this plays, cav was basically unbeatable, except for by a highly professional army, or specifically arranged army (like teppo behind fortifications).
as it is now, cavalry is countered by the basic units anyone has on the field, which makes it close to useless.
in turn for more use out of the unit, it must of course cost a lot more.
Jokes aside. Is there smth important to report?
that aside, we worked on making cav stronger (especially in melee) and battles longer a while ago.
"We meet again, at last. The circle is now complete. When I first saw mod of yours... You was just great modder the Weierstrass. Now, you are the Engineer" (с)
Jokes aside, thank you for this great mod, for your time and skill investments in this project! It has been for 5 years nearly, that i enjoy your great project. It soooooo deep, replayable and fun... Thank you.
It keeps me engaged and playing even at my darkest hours ))
It is one of the greatest modes in Total war community. And i just can't find right words to say how thankfull i am to you for such many happy hours in this project. And for assertive, vigilant attention for MOS during this years
Best luck to you :3
Here's the mod load order
One of the recent patches seems to have broken the AI pathfinding in this mod, most noticeably in siege battles.
Just now I've fought a siege at Inabayama Castle, defending against a Saito force 2x bigger than my own.
Every single enemy unit got stuck climbing the walls, standing on the parapet, refusing to engage my units or move. They also seemed to have a lot of trouble finding a spot to climb on.
While slightly amusing, it seemed to make the siege battle extremely trivial.
That's when I noticed my units weren't fighting either. There was a lot of screaming, but no movements.
In addition, someone from a general bodyguard unit got stuck inside an enemy formation and they refused to kill him, forcing that bodyguard to run back to that cluster 20 times before that single cavalryman got unstuck. Normally he'd be dead in 5 seconds.
It's as if the individual enemy units couldn't lock on to him for an attack.
An issue that may be related; in another campaign before this, with the most recent patch, I got a CTD at a random spot at one of the Saijoshi (i think that's who they are, the green guys) castles on the western half of Shikoku.
All I did was move an army to siege the castle, realise I couldn't fight it, retreat, and then try to move a second army in supporting position next to it.
It was so bad that this even corrupted the campaign save and the autosave from a turn before.
I hope this helps.
This mod and your FOTS mod are fantastic and really enhance the immersion, the replayability and the entertainment, I love them and would hate to see the patches break them forever.