Divinity: Original Sin 2

Divinity: Original Sin 2

The Pyramid Of Shadows DE
Hero 16 May, 2021 @ 6:17pm
Petition to Lower the Encounter Rate
It's too damn high. We get swarmed by 6 bandits and have to retreat (The enemies don't despawn BTW). Then, 2 minutes later, while trying to rescue our downed party members we get ambushed by 4 more bandits (while we're sneaking might I add), which ends up aggroing both bandit parties.

Frequently during combat with these hoards of bandits, we get ambushed DURING an ambush, which ends up wiping the party because how are level 1-2 characters meant to defeat 11 heavily armored bandits.

The simple fix is to just lower the encounter rate drastically. Make it once every 30 minutes not once every 2-8 minutes. Also, probably should tweak the night-time lighting rig to not be pitch black, there are no holdable torches in Divinity 2, so nighttime doesn't add anything to combat besides frustration on the user end.

I really want to like this map, but it's encounter rate has completely drained the group's enthusiasm to continue playing.

Please respond with votes to change this fundamental flaw in the map so the dev takes notice, at this point it's almost unplayable.
Last edited by Hero; 16 May, 2021 @ 6:19pm
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Showing 1-3 of 3 comments
Bodrin 21 May, 2021 @ 2:54pm 
@Dima

My group have this multiple ambush encounter issue too! It's a poor design decision which has leeched the fun from the module.

Please adjust the frequency of the battles.

It's annoying to be involved in a fight, with six enemies of level 1, then to be ambushed during the fight with another four + enemies of Level 2, then to be ambushed again if you've been lucky enough to survive.

We've had to reload on numerous occasions, just to try and progress from the dock to the first waypoint.

Love the mod, but hate the rapid frequency of random encounters. A veteran die hard Dungeons and Dragons - Forgotten Realms DM wouldn't throw this many random elements into the starting area, regardless of what the encounter table frequency states.

I would have expected a second edition Dark Sun module to be this difficult, but that setting was designed with brutal encounters and a starting character level of 3rd.
Last edited by Bodrin; 21 May, 2021 @ 2:57pm
Bodrin 18 Jun, 2021 @ 3:43pm 
With the latest version of this the encounters are much better in difficulty & balance.
@Dima has adjusted the randomness and this mod is now a hard challenge but not insurmountable
Dima  [developer] 4 Aug, 2021 @ 9:32pm 
I have changed the way random encounters work. Now they're hanging out throughout the map and you should be able to see them.

If you run away from a battle, they will despawn and move to a different location.

If you defeat them, you only have a certain amount of time to loot their bodies until they despawn and a new group spawns somewhere on the map.

I recommend fighting these randoms to level up your characters. I found the first fight of the pyramid very difficult at level 2 on easy. 3 was very doable. They Pyramid is no joke, but once you defeat it, you will have some deep feels.
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