DayZ
PartyMe
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The Drink 24 Jul, 2019 @ 6:32pm
[ISSUE] PartyMe broken
At least for me, it seems like PartyMe is completely bugged. Playing on Trump's Wall US2, which just implemented the mod. If i join the game, my game will run buttery smooth with very few lag hiccups. As soon as I open the paryme menu, however, its as if my ping suddenly jumps to 500. People no longer run, they teleport a few feet forward every second or so, and all the animations "jump" from frame to frame. This state of affairs continues for about 2 minutes, until eventually all other players, zombies, and animals freeze in place in the middle of animations, and I can no longer interact with anything, forcing me to quit the game and rejoin. Any way to fix this?
Last edited by The Drink; 24 Jul, 2019 @ 6:33pm
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♪Dj'Ctavia♫  [developer] 25 Jul, 2019 @ 3:32am 
The mod in its current state performs player updates every 200ms, when each player is added about 1.5ms are added to make an update on the server side.

Previously I had released a version that had a much too fast update frequency for the positions and lives of players. Hence the fact that I made my formula ( 200 + 1.5 * players)

I am currently working on a framework that will make the mod more stable and intelligent on the necessary requests. In order not to send the position of players who are not grouped.

But also to work on PartyMe. because a player's position does not need to be sent server to client from a certain distance. This remains another way to improve the stability of the server-side mod, and make it smoother on the client side.

So... For the moment I can't make any update for fixing your issue mate, currently working on something that quite heavy for PartyMe next to it, but will be a game changer for any version later.
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