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Previously I had released a version that had a much too fast update frequency for the positions and lives of players. Hence the fact that I made my formula ( 200 + 1.5 * players)
I am currently working on a framework that will make the mod more stable and intelligent on the necessary requests. In order not to send the position of players who are not grouped.
But also to work on PartyMe. because a player's position does not need to be sent server to client from a certain distance. This remains another way to improve the stability of the server-side mod, and make it smoother on the client side.
So... For the moment I can't make any update for fixing your issue mate, currently working on something that quite heavy for PartyMe next to it, but will be a game changer for any version later.