RimWorld

RimWorld

Friendly Fire Tweaks
Enlonwhite 15 Jun, 2020 @ 3:06pm
Odd little error that seems self issue?
Could not find class No_Friendly_Fire.Settings while resolving node ModSettings. Trying to use Friendly_Fire_Tweaks.Config instead. Full node: <ModSettings Class="No_Friendly_Fire.Settings"><Alx_NFF_ShootingLevelAffectsChance>True</Alx_NFF_ShootingLevelAffectsChance><Alx_NFF_EffectiveSkillLevelPercent>10</Alx_NFF_EffectiveSkillLevelPercent><Alx_NFF_PlayerOnly>True</Alx_NFF_PlayerOnly><Alx_NFF_PlayerAlliesAlso>True</Alx_NFF_PlayerAlliesAlso></ModSettings>
Verse.Log:Error(String, Boolean)
Verse.ScribeExtractor:SaveableFromNode(XmlNode, Object[])
Verse.Scribe_Deep:Look(Config&, Boolean, String, Object[])
Verse.Scribe_Deep:Look(Config&, String, Object[])
Verse.LoadedModManager:ReadModSettings(String, String)
Verse.Mod:GetSettings()
Friendly_Fire_Tweaks.Main:.ctor(ModContentPack)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:DoInvoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.RuntimeType:CreateInstanceImpl(BindingFlags, Binder, Object[], CultureInfo, Object[], StackCrawlMark&)
System.Activator:CreateInstance(Type, BindingFlags, Binder, Object[], CultureInfo, Object[])
System.Activator:CreateInstance(Type, Object[])
Verse.LoadedModManager:CreateModClasses()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
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Showing 1-6 of 6 comments
Enlonwhite 15 Jun, 2020 @ 3:10pm 
So it seems like it cant find its settings folder, but recommends a different folder?

whats weirder is just a few days ago this wasnt an issue, and the mods i have added, dont affect shooting skill or formula. I had this mod installed then too.

Note, I have not actually started a colony yet, just getting my mods in order first.
Last edited by Enlonwhite; 15 Jun, 2020 @ 3:10pm
Enlonwhite 15 Jun, 2020 @ 3:11pm 
Mod I removed and still got the this error was the
Draw a Bead mod
Alex  [developer] 17 Jun, 2020 @ 11:35am 
So sorry about the delay on responding, I've been playing too much Old School Runescape lately. If you havn't already found the fix, you need to go to where Rimworld stores the mod configs and delete any file that starts with "Mod_1582686191". If you are not sure where to find them they are in "%userprofile%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config". That should fix it.
Enlonwhite 17 Jun, 2020 @ 4:13pm 
Ah I will just create a local copy with fluffy's mod manager, then use my shortcut to that folder and modify it from there.

Thanks for the heads up on the issue.
Enlonwhite 17 Jun, 2020 @ 5:02pm 
Oh wow, why was i thinking it was in the mod itself? >.>
I had to go to those types of folders with the % words here% with minecraft modding....thanks for telling me the usually folder made me realize how dumb I was acting.
Alex  [developer] 18 Jun, 2020 @ 2:00pm 
Don't worry about, I'm just glad you got it worked out. Let me know if you have any other issues with the mod.
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Showing 1-6 of 6 comments
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