DayZ
ZomBerry Admin Tools
5Andysalive 30 Dec, 2018 @ 6:50pm
crashes from some players on join.
There are some players who always on connect crash the server. The crashlog looks like that:

WIN-MDEVDQ492RA, 30.12 2018 18:31:48

LocalDestroyEntity: No inventory location
Class: 'DayZPlayerInventory'
Function: 'Error'
Stack trace:
scripts/1_Core/proto\endebug.c:44
scripts/3_Game/systems\inventory\humaninventory.c:340
scripts/4_World/entities\manbase\playerbase.c:756
ZomBerry/AT/scripts/5_Mission/zomberrystockfnc.c:226
ZomBerry/AT/scripts/5_Mission/zomberry.c:292
JM/RPC/scripts/3_Game/rpc\rpcmanager.c:74
scripts/3_Game/dayzgame.c:1691

Runtime mode
CLI params: BEpath E:\UserFiles\xxxxx\123456\Battleye cpuCount 8 port 2302 profiles E:\UserFiles\xxxxx\123456\ adminlog freezecheck config E:\UserFilesxxxxx\123456\mpmissions\dayzAndy.chernarusplus\serverDZ.cfg mod @RPCFramework;ZomBerry name bbrp profiles modded

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Any ideas? is it just for me? maybe they have the mod on as well? Or some sort of script?
It's very very few players but they ALWAYS crash the server.
Last edited by 5Andysalive; 30 Dec, 2018 @ 7:54pm
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Vaker  [developer] 31 Dec, 2018 @ 11:12am 
This particular error is related to stripping players when they have no inventory (when they already been stripped), I'll fix it for sure, but could you check if there are other crash logs? I don't think it could cause crash right after connect
5Andysalive 31 Dec, 2018 @ 3:23pm 
Might have to with how the loadouts are done.. That has a removeallitems in it.
But only one. But i or the zomberry script dont do anything.
The server stops reactin way too quickly for that

These crash logs are always identical.
Last edited by 5Andysalive; 31 Dec, 2018 @ 3:25pm
5Andysalive 12 Jan, 2019 @ 1:49pm 
still happens. Although i strongly suspect players in question use some sort of cheat script on their side because it would happen a lot more often otherwise.
Stilll, as someone understandng that script business a lot better - you see any way to stop the crash, for example with (serverside only!) changes somewhere in the servers script.pbo?
Some dirty quick little fix?
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