Torchlight II

Torchlight II

Kiku's Additional Fun (v.6.1)
 This topic has been pinned, so it's probably important
geologyrox  [developer] 10 Jul, 2013 @ 4:59pm
Full Change Notes
(v.6.1)
7/28/2013

*Removed Vitality Re-balance by Wayback. Caused balance issues. Vitality is already reworked in Synergies plus 10 points per level was overkill.

*Removed Dungeons Match Level by Lone Wolf McQuade. High end dungeons yielded too much goodness; fairly too easy to farm and exploit.

(v.6)
7/27/2013
*Removed Arkham's Armory by Arkham per request by mod author.

*Added Bigger Weapons by Womgoose. A nice visual change ;)

*Added Vitality Re-balance by Wayback to balance difficulty with the use of Apocalypse Mod.

*Added Dungeons Match Level by Lone Wolf McQuade so that characters will never be over-leveled/under-leveled when jumping into dungeons. Also allows dungeons to be replayed infinitely since levels scale.

(v.5.1)
7/23/2013

*Removed Spell Pack (AG) by Attack Gorilla in hopes to fix stability issues.

(v.5)
7/21/2013

*Removed Double the Gold by Mr. Deltar to avoid any conflicts with Apocalypse Mod's innate gold drop changes (already doubles on easiest difficulty; more every step in difficulty).

(v.4.1)
7/10/2013

*Added SynergiesLOWPOP and SynergiesSKILLUNLOCK by Salan to balance difficulty with the use of Apocalypse Mod by DraconiusKnight

(v.4)
7/10/2013

*Reworked to be used in conjunction with Apocalypse Mod by DraconiusKnight.

*Removed Double the Points by fuqlibs to keep Skill Points below maximum limit for skills due to Apocalypse Mod's level increase.

*Added my mod, Double the Stat and Fame points. Upon level up, gain 10 Stat points; upon Fame level up, gain 2 Skill Points. Skill points from standard level up unchanged.

*Added Unlock All Spells by doudley.

(v.3.1)
7/10/2013

*No changes to mod itself; remade the preview image to be a little fantastical.

(v.3)
7/9/2013

*Removed General Passives by Quelex due to inability to add custom classes from Synergies and other Mods.

(v.2)
7/9/2013

*Initial release.
Last edited by geologyrox; 28 Jul, 2013 @ 10:07am
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Showing 1-9 of 9 comments
Thurok 24 Jul, 2013 @ 6:37pm 
My pet was using the fire pit spell, now i cannot use another skill on the slot where fire pit was before and i cant remove either... any tips how i can fix it??
geologyrox  [developer] 24 Jul, 2013 @ 7:22pm 
Add Spell Pack (AG) by Attack Gorilla to your mod list. You can then remove that spell. Unless everyone wishes for that mod to be readded to my mod pack, it will stay out.
Thurok 24 Jul, 2013 @ 7:30pm 
Ok. thx... whats the stability issue its have? i dont notice anything so far...
geologyrox  [developer] 24 Jul, 2013 @ 7:43pm 
People were inquiring about crash issues. I have never bumped into any myself, but they have claimed it to happen when playing multiplayer.
Thurok 24 Jul, 2013 @ 8:05pm 
I play most time on multiplayer and dint see neither... i download the AG pack how you said but not work how spected... pet cast the skill now but still cant remove it.. not even have a icon of the spell on the slot... can you upload in somewhere the old version if you have?
geologyrox  [developer] 24 Jul, 2013 @ 8:07pm 
Yeah looks like I need to reinstate it. Expect an update sometime in the next couple days.
Thurok 24 Jul, 2013 @ 8:25pm 
Cool.... particularly i think this pack is better without these spells... but I really wish to fix my pet issue :/
geologyrox  [developer] 24 Jul, 2013 @ 8:38pm 
Ok add me, I can give you a send you the previous version of the mod.
Thurok 24 Jul, 2013 @ 9:00pm 
Done. thx
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