Torchlight II

Torchlight II

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Kiku's Additional Fun (v.6.1)
   
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9 Jul, 2013 @ 2:18pm
28 Jul, 2013 @ 9:46am
11 Change Notes ( view )

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Kiku's Additional Fun (v.6.1)

Description
Description:

This is a mod package to be used in conjunction with the SynergiesMOD by Salan, Apocalypse Mod by DraconiusKnight, Torchlight II Essentials by Lone Wolf McQuade, and Enhanced Retex by Thoughtcrime in one convenient, merged package! Works with or without said mods!

It adds various game changes such as UI enhancements, improved buffs/summons, double stat points, double fame points, etc., etc. In essence, I have added a few more mods that I feel meshes well with the the big boy mods listed above.


Included Mods:


Removed Mods; See Change Notes for full details

  • General Passives by Quelex
  • Double the Points by fuqlibs
  • Double the Gold by Mr. Deltar
  • Spell Pack (AG) by Attack Gorilla
  • Arkham's Armory by Arkham
  • Vitality Re-balance by Wayback
  • Dungeons Match Leve by Lone Wolf McQuade

Load this Mod above Lone's Essentials, Enhanced Retex, Apocalypse, and Synergies.


Recommended Mods:

WoW Style Paladin by Adamidius
Mod Unbinder by lyravega
No Engineer Backpack NON SAVE BINDING by MysteriousJ
Brother-in-Arms (Humans as Pets MOD) by doudley
Arkham's Armory by Arkham
Enhanced Retex Part by Thoughtcrime
Torchlight II Essentials by Lone Wolf McQuade
SynergiesMOD by Salan
Apocalypse Mod by DraconiusKnight


Underlined Denotes Highly Recommended mods to use in conjunction with this compilation.


WARNING:

ALWAYS backup your modsave folder before using this mod, or any mod for that matter. It will save you a headache.


Compatibility:

Should work with or without Synergies, Apocalypse, and/or Lone's Essentials. Place above the previously stated 3 if you wish to use it in conjunction with them which I highly recommend for the best experience.


Known Issues/Bugs/Feedback:

So far I haven't bumped into anything weird as of yet. The one thing I noticed, however, is the tool-tips for some skills don't match up their respective times.
With that said, this is the first mod I've done in my life so please let me know if something is off or if I'm doing something wrong.

Any additional mods must be placed above my mod if you want them to work. If your games are crashing, there could be incompatibility between a mod you added and my mod or any of the mods I highly recommend.

Anyone that had equipped any spells from Spell Pack (AG) by Attack Gorilla before .5.1 may experience some issues with invisible spells that can't be unlearned. At the moment, I have no clue how to fix it.


Credits:

No credit goes to me; all credits belong to each mod's respective authors.
Shout outs to them for their great mods and Runic Games for such an awesome game.
To mod authors, if you do not wish to see your mod here, please let me know so I can remove them.

Also shout-out to de2ndlaw for helping me test my mod extensively for balance. Thanks!


About Me:

I'm new to this whole thing. Hell, I'm so noob, I just learned how to make links on this page. Lovely :)

I just wanted to make this mod so I could play with people online lol. I also wanted to introduce all these great mods/mod authors to those who haven't heard of them. This is a great way for people who are new to the above mods - or even those who are already familiar with these mods - to be able to use this merged pack of quality mods to bypass the 10 mod limit.


LATEST UPDATES:

(v.6.1)

Removed Vitality Re-balance by Wayback. Caused balance issues. Vitality is already reworked in Synergies plus 10 points per level was overkill.

Removed Dungeons Match Level by Lone Wolf McQuade. High end dungeons yielded too much goodness; fairly too easy to farm and exploit.
Popular Discussions View All (1)
9
24 Jul, 2013 @ 9:00pm
PINNED: Full Change Notes
geologyrox
35 Comments
geologyrox  [author] 24 Jan, 2014 @ 9:03pm 
Hello everyone! Just wanted to give a heads up that I AM NO LONGER SUPPORTING THIS MOD! If ever I feel up to it, I'll be making a new seperate mod in the future. As of now, however, I do not plan on changing or updating anything on this mod. I'm sorry for the inconvenience. If I change my mind or anything, I'll let you all know. Thanks for all the support and I hoped you have all enjoyed using my mod!
geologyrox  [author] 24 Sep, 2013 @ 10:46am 
Hey all! Sorry for my absence the last couple months; it has caused me to abandon the mod since. I plan on updating the mod sometime in the future along with adding 2 additinal seperate mods - one without lowpop and a mod for double fame points only (single from regular level ups).
Zedric 23 Sep, 2013 @ 7:56pm 
Is it possible to get this mod without the synergies lowpop?
Thurok 2 Aug, 2013 @ 4:37pm 
Dam... my shield gones.. :(
de2ndlaw 28 Jul, 2013 @ 7:12am 
You're welcome! Thank you too for compiling such an awesome set of mods, really enhanced my gameplay experience (:
geologyrox  [author] 28 Jul, 2013 @ 4:24am 
Sure! You've been a really awesome consultant for me while I've been working on this mod. Each and every mod I've been iffy about have been the ones you spotted instantly. I will be remaking the mod for balancing purposes later today. Thanks again.
de2ndlaw 28 Jul, 2013 @ 1:10am 
You're welcome. According to the information here (http://forums.synergiesmod.com/index.php?topic=38.0) , the vitality has been reworked (along with other stats) as of here: http://forums.runicgames.com/viewtopic.php?f=48&t=42202 which I believe is a fairly comprehensive stat rework with lots of efforts put in for game balancing.

Also, just to add, some of the end dungeons in synergies were made to be a fixed level (105) and pinning them to the character level just to farm end game gear seems, imo a bit like cheating.

I really like your mod but i'm afraid too many gameplay changes might seriously damage game balance, thanks!

TLDR: please consider removing both vit rebalance and dungeons match level mod, thanks!
geologyrox  [author] 28 Jul, 2013 @ 12:51am 
de2ndlaw, thanks again for the input. How much does Synergies effect vitality growth? I wasn't certain on that much.
de2ndlaw 28 Jul, 2013 @ 12:44am 
Hey kiku, I believe the vitality rebalance would clash with the way vitality was already reworked to a stronger effect in synergies. This, along with double fame and skill points would make everything too easy even with apocalypse mod installed. Thanks!
geologyrox  [author] 24 Jul, 2013 @ 10:30am 
Understood, removing immediately. Unfortunately I overlooked that detail. Thanks for letting me know.