Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know arachne armor uses (stuff) leather for armor because you can make them using any leather, in the past it doesnt affect armor value. something might have changed with rimworld, so i'll have to look at it. still have not got to that yet.
(stuff) as material usualy means more leather mod you install the more op the armor is. something dumb can happen like armor plate is stronger than power armor.
hit point if im not mistaken only affects deterioration, tho combat extended uses that as durability i think. hit point wont bounce off bullet.
Sharp, Blunt, Heat is similar
https://i.imgur.com/LNzxGAp.png
https://i.imgur.com/fyEaXWf.png
https://i.imgur.com/baGIIjc.png
https://i.imgur.com/HWHiy9r.png
https://i.imgur.com/UYZ4mls.png
I think its just arachne regen and probly cause arachne has 20% blunt defense.
not that blunt have much effect cause bullets are mostly sharp damage
I'll do more checking after 29th but it doesnt seem like armor is the problem.
Also updated with small faction tweak, hopefully they raid less and powered armored arachne spawn less too.