Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However there are two problems worth noting:
1. Some AI mods function by giving AI new waypoints in firefights (I think bCombat does this), but this then overrides the "Escape" waypoints for PMC AI so they then tend to just patrol around aimlessly.
2. Even with AI behavioural modification, the real problem is that ArmA 2-era foliage used on Chernarus 2035 appears to permit the AI to target you through bushes/leaves/loose foliage textures. Consequently, I'm not sure any AI mods will be enough to make the AI's line of sight work realistically.
Hope this helps :)