Ravenfield

Ravenfield

Mercs & Marines [Buggy unsupported legacy, Pre-EA25]
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krev  [ontwikkelaar] 19 dec 2018 om 18:03
Suggestions
things that you want or things you want changed should go here
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UD-4L Cheyenne Dropship for Transport Helicopter

Placeable (and useable) UA 571-C Automated Sentry Gun for the Equipment tabs (2 tabs)

Alien Claws weapon/s and player models (?)

M577 Armored Personnel Carrier for Jeep (maybe even Quad) slot

Acheron (LV-426) map (?)

That is all for now. :)
krev  [ontwikkelaar] 21 dec 2018 om 12:28 
i'm not sure how practical a UD4 would be without the ability to lift vehicles so i've had it slated more as a gunship than a transport;

i've had ideas for how to pull off the sentry but have not tried yet;

aliens maybe,

M577 is planned, i've just not gotten a model a spolished as i want;

any map i make would be pretty far off since i want the gameplay parts to be finished before i start on something like that
Nonono. I mean Transport that transports troops. Not vehicles.
also another idea to make the bots harder to kill if you even get around to doing the Xenomorph and Yautja

the idea is make an equipment item that is armor when equipt it fits seamlessly over the player model but acts as a static indestructible object like a wall or rock in game but leave gaps so there are weak points you can get through like at the joints or where plates meet...

and make another that increases jump height and distance and running speed...

dont know how well the idea would work though since i dont know anything about scripts...
got an idea add the power loader ive read in novels and comics how the colonial marines have weaponized versions as well you might be able to use the scrips from this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1433056772
id also suggest lowering the sensitivity of the tanks turret the thing tends to spazz out if you dont move super slowly and methodically...

add a mounted turret and make it so bots dont ride it once you come out with the APC

and the VTOL might add lock on missiles like the in game scalpel so you can better take out armor use the same sound as the SADAR...
almost forgot to add this also make it so that when you hold down the trigger the tank can fire continuously since its reload is so fast...
krev  [ontwikkelaar] 22 dec 2018 om 17:26 


Origineel geplaatst door hapyjohn:
id also suggest lowering the sensitivity of the tanks turret the thing tends to spazz out if you dont move super slowly and methodically...
add a mounted turret and make it so bots dont ride it once you come out with the APC

Origineel geplaatst door hapyjohn:
almost forgot to add this also make it so that when you hold down the trigger the tank can fire continuously since its reload is so fast...

done, minus the APC which i'll probably do soon

Origineel geplaatst door hapyjohn:
and the VTOL might add lock on missiles like the in game scalpel so you can better take out armor use the same sound as the SADAR...

planned, i wanted to do a bit of a VTOL overhaul today as well

Origineel geplaatst door hapyjohn:
also another idea to make the bots harder to kill if you even get around to doing the Xenomorph and Yautja

the idea is make an equipment item that is armor when equipt it fits seamlessly over the player model but acts as a static indestructible object like a wall or rock in game but leave gaps so there are weak points you can get through like at the joints or where plates meet...

and make another that increases jump height and distance and running speed...

dont know how well the idea would work though since i dont know anything about scripts...

the problem i've got with aliens is i don't know how to increase their physical stats to make them much more alien-like and equippable armor seems like something i'd have to play with special vehicle types to make

Origineel geplaatst door hapyjohn:
got an idea add the power loader ive read in novels and comics how the colonial marines have weaponized versions as well you might be able to use the scrips from this

i would like to do an armed power loader but i don't want to start using other people's scripts, partially because some people aren't cool with it, partially because then i won't learn anything while trying to do it, and partially because it won't be my work in the end

Origineel geplaatst door Archangel SK:
Nonono. I mean Transport that transports troops. Not vehicles.

a troop transport specific UD4 is also possible


Laatst bewerkt door krev; 23 dec 2018 om 16:55
Maybe an XM8 esque weapon, or an SMG.
cool love your mods man
I just got this sick idea for a map!


USS Sephora and Sulaco that are connected with that bridge in the begining of A:CM!

The Sephora would have blue flag and the Sulaco would have red flag along with some air vehicles!


I just got creative with my mind! :)
Laatst bewerkt door SarahTheWolf; 23 dec 2018 om 23:24
krev  [ontwikkelaar] 24 dec 2018 om 0:09 
A small boarding action map like that could be interesting, but I'm not sure the AI can handle trying to board the other ship with aircraft
Hey, love your work, I've got two:

1. An interior view in the APC, so you don't default to exterior when your a passenger.

2. Some sort of Transport craft, maybe not the Cheyenne, but something.

Thanks!
Laatst bewerkt door Attis; 24 dec 2018 om 7:57
if you want to make a long range rifle you can maybe learn from these as one has a x80 zoom on the scope
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1590176800

and thermal is a thing you can view some examples here and here if you want to study it

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1487348078

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526778714
hope that helps some
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