Ravenfield
Mercs & Marines [Buggy unsupported legacy, Pre-EA25]
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krev  [개발자] 2018년 12월 19일 오후 6시 03분
Suggestions
things that you want or things you want changed should go here
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SarahTheWolf 2018년 12월 21일 오전 9시 20분 
UD-4L Cheyenne Dropship for Transport Helicopter

Placeable (and useable) UA 571-C Automated Sentry Gun for the Equipment tabs (2 tabs)

Alien Claws weapon/s and player models (?)

M577 Armored Personnel Carrier for Jeep (maybe even Quad) slot

Acheron (LV-426) map (?)

That is all for now. :)
krev  [개발자] 2018년 12월 21일 오후 12시 28분 
i'm not sure how practical a UD4 would be without the ability to lift vehicles so i've had it slated more as a gunship than a transport;

i've had ideas for how to pull off the sentry but have not tried yet;

aliens maybe,

M577 is planned, i've just not gotten a model a spolished as i want;

any map i make would be pretty far off since i want the gameplay parts to be finished before i start on something like that
SarahTheWolf 2018년 12월 22일 오전 12시 17분 
Nonono. I mean Transport that transports troops. Not vehicles.
hapyjohn 2018년 12월 22일 오전 5시 50분 
also another idea to make the bots harder to kill if you even get around to doing the Xenomorph and Yautja

the idea is make an equipment item that is armor when equipt it fits seamlessly over the player model but acts as a static indestructible object like a wall or rock in game but leave gaps so there are weak points you can get through like at the joints or where plates meet...

and make another that increases jump height and distance and running speed...

dont know how well the idea would work though since i dont know anything about scripts...
hapyjohn 2018년 12월 22일 오전 5시 50분 
got an idea add the power loader ive read in novels and comics how the colonial marines have weaponized versions as well you might be able to use the scrips from this

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1433056772
hapyjohn 2018년 12월 22일 오전 5시 56분 
id also suggest lowering the sensitivity of the tanks turret the thing tends to spazz out if you dont move super slowly and methodically...

add a mounted turret and make it so bots dont ride it once you come out with the APC

and the VTOL might add lock on missiles like the in game scalpel so you can better take out armor use the same sound as the SADAR...
hapyjohn 2018년 12월 22일 오전 6시 00분 
almost forgot to add this also make it so that when you hold down the trigger the tank can fire continuously since its reload is so fast...
krev  [개발자] 2018년 12월 22일 오후 5시 26분 


hapyjohn 님이 먼저 게시:
id also suggest lowering the sensitivity of the tanks turret the thing tends to spazz out if you dont move super slowly and methodically...
add a mounted turret and make it so bots dont ride it once you come out with the APC

hapyjohn 님이 먼저 게시:
almost forgot to add this also make it so that when you hold down the trigger the tank can fire continuously since its reload is so fast...

done, minus the APC which i'll probably do soon

hapyjohn 님이 먼저 게시:
and the VTOL might add lock on missiles like the in game scalpel so you can better take out armor use the same sound as the SADAR...

planned, i wanted to do a bit of a VTOL overhaul today as well

hapyjohn 님이 먼저 게시:
also another idea to make the bots harder to kill if you even get around to doing the Xenomorph and Yautja

the idea is make an equipment item that is armor when equipt it fits seamlessly over the player model but acts as a static indestructible object like a wall or rock in game but leave gaps so there are weak points you can get through like at the joints or where plates meet...

and make another that increases jump height and distance and running speed...

dont know how well the idea would work though since i dont know anything about scripts...

the problem i've got with aliens is i don't know how to increase their physical stats to make them much more alien-like and equippable armor seems like something i'd have to play with special vehicle types to make

hapyjohn 님이 먼저 게시:
got an idea add the power loader ive read in novels and comics how the colonial marines have weaponized versions as well you might be able to use the scrips from this

i would like to do an armed power loader but i don't want to start using other people's scripts, partially because some people aren't cool with it, partially because then i won't learn anything while trying to do it, and partially because it won't be my work in the end

Archangel SK 님이 먼저 게시:
Nonono. I mean Transport that transports troops. Not vehicles.

a troop transport specific UD4 is also possible


krev 님이 마지막으로 수정; 2018년 12월 23일 오후 4시 55분
<edgyname> 2018년 12월 22일 오후 7시 03분 
Maybe an XM8 esque weapon, or an SMG.
hapyjohn 2018년 12월 23일 오전 8시 14분 
cool love your mods man
SarahTheWolf 2018년 12월 23일 오후 11시 23분 
I just got this sick idea for a map!


USS Sephora and Sulaco that are connected with that bridge in the begining of A:CM!

The Sephora would have blue flag and the Sulaco would have red flag along with some air vehicles!


I just got creative with my mind! :)
SarahTheWolf 님이 마지막으로 수정; 2018년 12월 23일 오후 11시 24분
krev  [개발자] 2018년 12월 24일 오전 12시 09분 
A small boarding action map like that could be interesting, but I'm not sure the AI can handle trying to board the other ship with aircraft
Attis 2018년 12월 24일 오전 7시 56분 
Hey, love your work, I've got two:

1. An interior view in the APC, so you don't default to exterior when your a passenger.

2. Some sort of Transport craft, maybe not the Cheyenne, but something.

Thanks!
Attis 님이 마지막으로 수정; 2018년 12월 24일 오전 7시 57분
hapyjohn 2018년 12월 24일 오후 10시 40분 
if you want to make a long range rifle you can maybe learn from these as one has a x80 zoom on the scope
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1590176800

and thermal is a thing you can view some examples here and here if you want to study it

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1487348078

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1526778714
hapyjohn 2018년 12월 24일 오후 10시 40분 
hope that helps some
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