XCOM 2
[WOTC] 40k Elysian Droptrooper helmet
Roknar  [developer] 18 May, 2024 @ 11:55am
WIP stuff
Super rough preview. There is a bunch of stuff still missing but I wanted to check if I could paint in the quilt rather than model it.

pants[imgur.com]
Last edited by Roknar; 18 May, 2024 @ 11:55am
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Showing 1-15 of 22 comments
Longfang 22 May, 2024 @ 8:35am 
Oh it's great to see you working on the gear as well! Love the helmet, looks spot on but I have a wee question. Is there any way to cover up the bald spot at the back? It looks a bit odd. I might be missing a panel from another category or something.
Roknar  [developer] 22 May, 2024 @ 10:20am 
bald spot?
There shouldn't be any.
Roknar  [developer] 22 May, 2024 @ 10:27am 
I'd need a screenshot. I just doublechecked and I have no bald spots? Neither on male nor Female.. You mean the base of the skull?. I suppose I could try and add a version that allows some hair back there.
Longfang 22 May, 2024 @ 11:05am 
Originally posted by Roknar:
I'd need a screenshot. I just doublechecked and I have no bald spots? Neither on male nor Female.. You mean the base of the skull?. I suppose I could try and add a version that allows some hair back there.

Yeah, the base of the skull area. It kinda looks like there's a bit of the helmet missing there that would cover it.

I don't know if links to Twitter play nice but here. [x.com]

if this is just a weird quirk of the Elysian helmet design I fully get it though. I don't mean to insult or anything.
Last edited by Longfang; 22 May, 2024 @ 11:07am
Roknar  [developer] 22 May, 2024 @ 11:08am 
eeeeh, can't really say that is working all that well with the base game hair.
bald spot[imgur.com]
Longfang 22 May, 2024 @ 11:09am 
Ooooh yeah, that doesn't help :P That's a shame, I think it looks a bit more natural with some hair there.
Roknar  [developer] 22 May, 2024 @ 11:19am 
Originally posted by Longfang:
Originally posted by Roknar:
I'd need a screenshot. I just doublechecked and I have no bald spots? Neither on male nor Female.. You mean the base of the skull?. I suppose I could try and add a version that allows some hair back there.

Yeah, the base of the skull area. It kinda looks like there's a bit of the helmet missing there that would cover it.

I don't know if links to Twitter play nice but here. [x.com]

if this is just a weird quirk of the Elysian helmet design I fully get it though. I don't mean to insult or anything.

Yes and no. is aggressively slanted by design.
The model has the back go up even higher at a more aggressive angle.
I toned it down slightly, didn't quite feel right to me when modelled and just from a protection point of view.

So there is supposed to be sizable opening there....but I totally forgot about adding hair that would adapt. That said, the base game ones don't reeeally work.

I will add the option for hair, people can just choose to go bald or find a haircut that works.
But really I would need to add another version of the base game hair. Which would be quite a lot of work, since I would have to redo all hair cuts.

So I reckon I'll just leave it as is, that just doesn't seem worth it to me.
Roknar  [developer] 22 May, 2024 @ 11:21am 
to be fair, the armour that is supposed to go with it, has a cowl reach up to the helmet so you wouldn't see it anyway on that piece.
Last edited by Roknar; 22 May, 2024 @ 11:21am
Longfang 22 May, 2024 @ 11:25am 
Originally posted by Roknar:
Originally posted by Longfang:

Yeah, the base of the skull area. It kinda looks like there's a bit of the helmet missing there that would cover it.

I don't know if links to Twitter play nice but here. [x.com]

if this is just a weird quirk of the Elysian helmet design I fully get it though. I don't mean to insult or anything.

Yes and no. is aggressively slanted by design.
The model has the back go up even higher at a more aggressive angle.
I toned it down slightly, didn't quite feel right to me when modelled and just from a protection point of view.

So there is supposed to be sizable opening there....but I totally forgot about adding hair that would adapt. That said, the base game ones don't reeeally work.

I will add the option for hair, people can just choose to go bald or find a haircut that works.
But really I would need to add another version of the base game hair. Which would be quite a lot of work, since I would have to redo all hair cuts.

So I reckon I'll just leave it as is, that just doesn't seem worth it to me.

Yeah, that's totally fair. Out of interest I wondered how the version of the Elysian gear looked in Darktide and they found their own workaround for it. https://steamhost.cn/steamcommunity_com/id/captainb/screenshot/2461858676972961819/
Roknar  [developer] 22 May, 2024 @ 12:10pm 
OK, forget what I said about the hair. Adding the full hair is so much worse lol.
I'll keep it bald. As nn alternative however, I guess I will add the parts to each category.
That way you could add a balaclava or so.

Would mean you could not do that with the full set, but it sort of works.
Slight clipping[imgur.com]
maybe some other cosmetic would work.

I won't do it now, but I would like to add some more variations, like a Vox to the side of the head... Maybe I can add an underlay of sorts then. Couldn't hurt.
Roknar  [developer] 22 May, 2024 @ 12:20pm 
If anybody wants to add a kitbashed version with the balaclava hard attached, feel free. Might try it myself actually.
Longfang 22 May, 2024 @ 12:28pm 
Originally posted by Roknar:
OK, forget what I said about the hair. Adding the full hair is so much worse lol.
I'll keep it bald. As nn alternative however, I guess I will add the parts to each category.
That way you could add a balaclava or so.

Would mean you could not do that with the full set, but it sort of works.
Slight clipping[imgur.com]
maybe some other cosmetic would work.

I won't do it now, but I would like to add some more variations, like a Vox to the side of the head... Maybe I can add an underlay of sorts then. Couldn't hurt.

Sorry if I've just given you a load of ideas that just leads to more work :P
Roknar  [developer] 22 May, 2024 @ 12:31pm 
Updated the mod with the unlocked categories. And no worries, I am very much used to having an evergrowing pile of shame. This'll be just one more for the pile.
Longfang 22 May, 2024 @ 12:34pm 
Oh I know that feeling. I'm staring at a pile of unpainted grey plastic as we speak.
Roknar  [developer] 24 May, 2024 @ 12:56pm 
Tried merging the mask with the helmet but it has some issues:
clipping[imgur.com]

There is more clipping on the sides and for some faces on the chin too.
I would be servicable I suppose but. to fix this I think I would need to fix the morph targets. That is editing just about every face in the game...for a work around?...eeeh..pass.

I'll wait until I get back to the helmet to maybe add a turtleneck thingie maybe.
Or I could make a facepaint specifically to cover the back XD.
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